Collaboration With Polyarc and Emotional Bonding With a Mouse: Interview With Moss Composer Jason Graves He talks about what drew him to the project and how he worked with the team.
God of War Combat Team Talk Versatile Encounters & Throwable Axe We talked to three members of the combat team.
Cory Barlog Interview: God of War Director Talks Character Development, Combat, and Norse Mythology "[Players will still] feel the soul, the DNA of God of War."
How to Unlock All Statues and Get Cold Iron’s Secret Ending, With Tips Directly From the Developer The simple PSVR concept with a deep soul. Here's how to unlock its most difficult challenge.
One Against One Thousand – Dynasty Warriors 9 Hands-On and Interview With Producer Akihiro Suzuki How the new open world direction changes the game.
Interview: How Bethesda Made Skyrim Work in Virtual Reality "VR felt like the next logical step for our already immersive worlds."
Star Wars Battlefront II Interview With Motive’s Game Designer and Director A chat with two Motive members about the single player experience in Star Wars Battlefront II
Interview: ARK Composer Gareth Coker Talks Dinosaurs and Composing a Score as Epic as These Legendary Creatures Music that even dinosaurs would love.
Patric Mondou Talks Mages of Mystralia, Working With Ed Greenwood We talk trophy design, and game iteration.
Interview: Body Count Fighting Brings MMA Matchmaking to Fighting Games Learn about their upcoming event this weekend.
Nate Weiss Interview – Dev Talks Favorite Songbringer World Seeds, Legend of Zelda Influence The one-man development studio talks creating a procedural game.
Psyonix’s Josh Watson Talks Rocket League Esports and the Community Makes you want to try and compete, doesn't it?