Shatter, the brick-breaking game that ‘shattered’ our expectations, is easily one of our most favorite PSN titles to date. Even…
Interviews (Page 30)
The Managing Director of Valve, Gabe Newell, was recently interviewed and shared his vision of the future of gaming and…
In a recent developer interview, Zipper Interactive talked about their jaw-dropping 256 online player behemoth MAG, and how they are…
It seems as though Infinity Ward, developers of the highly anticipated Modern Warfare 2, have found the “magic number” for…
Speaking at the Nordic Games Conference, Soren Lund, director of the two Watchmen downloadable episodes, recently expressed his concern over…
To watch God of War 3 in motion is to understand why Ken Kutaragi and his team of hardware engineers…
Mike Mahar, one of the producers for Fight Night Round 4, sits down in front of the camera and gives detailed…
Speaking to VentureBeat, Take-Two chairman Strauss Zelnick talked about his company’s anticipated revenue forecast for Bioshock 2, and the strength…
The Uncharted series is famous for its believable, emotionally engaging characters, and Naughty Dog is able to pull this off…
During the E3 convention on the show floor, the PlayStation Lifestyle staff sat down with Quantic Dream, developer of Heavy…
With a new focus on narrative in the Ratchet & Clank Future series, fans of the series have been eager…
In a recent interview of Peter Edward, the director of the PlayStation Home Platform Group, with GameIndustry.biz, Edward discusses and…
[shal]Heavy Rain[/shal] director [shal]David Cage[/shal] conducted a [shal]live demonstration[/shal] of his innovative new title at [shal]Sony[/shal]’s pre-E3 press event. Out of the four…
If you’re in Malmö, Sweden right now, you may know that it’s day two of the Nordic Game Conference. And…
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