Taking Flight With Assassin’s Creed Odyssey – Meet the Composers Behind the Brilliant Soundtrack See how this composer duo took flight with the Eagle Bearer of Greece.
Destiny 2: Black Armory’s Raid Will Be ‘Much Larger’ Than a Raid Lair, Smaller Than Last Wish The new Raid will send players deep into the ruins of the Last City.
How Frogwares Explores the Gray Between Good and Evil – The Sinking City Interview Pitting players with moral dilemmas.
How Toys for Bob is Breathing Life into Nostalgia with Spyro Reignited Trilogy Lighting the flame on old memories.
Interview: Archiact Talks Evasion, VR Game Development, and the Future of Virtual Reality The dedicated VR and AR studio has a lot of experience with virtual reality.
Why the Dark Pictures Anthology isn’t Building a Shared Universe With Man of Medan It helps the player better create their own unique story within the universe.
Saving the World, Two Eyes at a Time – What Makes GUNNAR Gaming Eyewear Special Look beyond the yellow tint.
Composing Peter Parker – The Music of Marvel’s Spider-Man with Composer John Paesano Learn how he connected players with the human side of Spidey.
Rockit Gaming Interview: The Masters Behind the tinyBuild Musical Some of these rock songs will have you rolling with laughter.
Dark Souls Director Talks About Sekiro: Shadows Die Twice No matter how similar they may look, it's not another Dark Souls, either.
Looks like Assassin’s Creed Odyssey is a Live Service Game Too Yo dawg, Ubisoft heard you like content.
Conservationism & Virtual Reality For Good Causes: Virry VR Interview With Svetlana Dragayeva Expand your thinking beyond VR as solely games. Think about the experiences.
Animating Intent and Connecting With Players: Interview With Moss Animation Director Rick Lico Lico talks difficulties and benefits of animating in VR and where he thinks animation in games is headed.
Literally Putting Their Hearts into the Game – Interview With Moss Audio Director Stephen Hodde We talk VR audio design and literally recording their own hearts for in-game sound effects.