How TMNT: Splintered Fate Made The Transition From Mobile to PlayStation Teenage Mutant Ninja Turtles fans have been all over gaming (plus movies, comics, and television) lately, and their latest adventure…
New PS5 Roguelike Knock on the Coffin Lid Makes Story as Important as Gameplay RedBoon’s Knock on the Coffin Lid is now available on PlayStation 5. The unique roguelike card game has a focus…
How Indiana Jones and the Great Circle Takes Full Advantage of PS5 Pro Bethesda and MachineGames’ Indiana Jones and the Great Circle is now available on PlayStation 5. Based on the legendary film…
We spoke to the PS Plus User Who Stacked Premium for 24 Years Last week, we published a light-hearted story about a PS Plus user who stacked Premium subscription for nearly a quarter…
Hunt: Showdown 1896 Interview: Devs Talk PS5 Launch, New Additions PlayStation LifeStyle spoke to the team at Crytek about Hunt: Showdown 1896, which relaunches the game and moves the game…
Interview: Yuri Lowenthal on Marvel’s Spider-Man 2 & Tapping Into Peter’s Darkness PlayStation LifeStyle spoke with Marvel’s Spider-Man 2 star Yuri Lowenthal about the newly released superhero sequel from Insomniac Games. Lowenthal discussed…
Alan Wake 2’s Sam Lake on the Importance of Sticking Out, Remedy’s Growth Alan Wake 2 is shaping up to be something special, and, according to creative director Sam Lake, that’s exactly the…
Pixel Ripped 1978 Dev Talks About Shuhei Yoshida, Adapting Atari Classics, Porting Older VR Games Pixel Ripped 1978 is finally out on PSVR2 and marks the third entry in the nostalgia-soaked series, but the first…
Dying Light 2 Interview: Techland Explains its Huge Roadmap and Expansion GDC 2022 returned to San Francisco this year after a two-year COVID hiatus. While there, I sat down with Tymon…
Dynasty Warriors 9 Empires Interview With Akihiro Suzuki – Covid, Next Gen, and More Series Producer Akihiro Suzuki answered some of our questions for the upcoming Western release of Dynasty Warriors 9 Empires!
Behind Diablo II Resurrected’s Pursuit of 20-Year-Old Authenticity – Developer Interview Remakes, remasters, and reimaginings are not at all uncommon in video games, but not all of them are created equal.…
A Reader and a Mouse – Moss: Book II Interview With Polyarc Design Director Joshua Stiksma One of the most pleasant surprises at last week’s PlayStation State of Play was the stream opening with an announcement…
What the Dub is What The Dub?! A Chat With Developer Wide Right Interactive About the Hilarious Bad-Movie Dubbing Party Game If you had asked two years ago what Wide Right Interactive’s follow up to Freedom Finger might look like, the…
US Military Veteran Explains What Tamte’s Getting Wrong With Six Days in Fallujah We’ve heard a lot of comments about Six Days in Fallujah from creator Peter Tamte, comments that have invited a…