Looks like Assassin’s Creed Odyssey is a Live Service Game Too Yo dawg, Ubisoft heard you like content.
Conservationism & Virtual Reality For Good Causes: Virry VR Interview With Svetlana Dragayeva Expand your thinking beyond VR as solely games. Think about the experiences.
Animating Intent and Connecting With Players: Interview With Moss Animation Director Rick Lico Lico talks difficulties and benefits of animating in VR and where he thinks animation in games is headed.
Literally Putting Their Hearts into the Game – Interview With Moss Audio Director Stephen Hodde We talk VR audio design and literally recording their own hearts for in-game sound effects.
Collaboration With Polyarc and Emotional Bonding With a Mouse: Interview With Moss Composer Jason Graves He talks about what drew him to the project and how he worked with the team.
God of War Combat Team Talk Versatile Encounters & Throwable Axe We talked to three members of the combat team.
Cory Barlog Interview: God of War Director Talks Character Development, Combat, and Norse Mythology "[Players will still] feel the soul, the DNA of God of War."
How to Unlock All Statues and Get Cold Iron’s Secret Ending, With Tips Directly From the Developer The simple PSVR concept with a deep soul. Here's how to unlock its most difficult challenge.
One Against One Thousand – Dynasty Warriors 9 Hands-On and Interview With Producer Akihiro Suzuki How the new open world direction changes the game.
Interview: How Bethesda Made Skyrim Work in Virtual Reality "VR felt like the next logical step for our already immersive worlds."
Star Wars Battlefront II Interview With Motive’s Game Designer and Director A chat with two Motive members about the single player experience in Star Wars Battlefront II
Interview: ARK Composer Gareth Coker Talks Dinosaurs and Composing a Score as Epic as These Legendary Creatures Music that even dinosaurs would love.
Patric Mondou Talks Mages of Mystralia, Working With Ed Greenwood We talk trophy design, and game iteration.