Details of Assassin’s Creed Infinity, or Project Infinity as it’s codenamed at the moment, have been unveiled at the latest Ubisoft Forward September 2022 presentation. Ubisoft’s Marc-Alexis Côté, creative director of Assassin’s Creed Syndicate and producer of Assassin’s Creed Odyssey, revealed near the end of the livestream that Infinity is “not a game, per se,” but will instead be a “single entry point for [AC] fans into the Assassin’s Creed franchise into the future.”
How Assassin’s Creed Infinity will implement multiplayer modes is under “investigation”
At around the 1:58:10 mark of the livestream posted above, Côté and the hosts corroborate that this upcoming multiplayer hub of sorts will allow players to use the signature Animus as a time machine so that they can explore all of the different experiences within the AC universe. Côté also says that players will be able to interact with one another “in meaningful ways” through connection to the Infinity Hub.
In terms of what this means for multiplayer, he says that the developer is “investigating” how to bring back standalone, multiplayer experiences. It’s still uncertain and likely purposefully vague as what this means exactly, but it seems as though Ubisoft doesn’t want to directly copy and paste the multiplayer modes from past Assassin’s Creed titles like Brotherhood, Revelations, and Black Flag, where assassins tried to kill each other in an intense hide-and-seek arena. But hopefully, we’ll see a multiplayer option that will build on top of this history, as well as PvE modes to give some space for co-operative play.
In October 2021, Ubisoft told investors that Assassin’s Creed Infinity won’t be free-to-play and would be an evolving online platform with multiple settings.
In other news, the release window for Assassin’s Creed Mirage was also revealed at the Ubisoft Forward showcase, along with a short trailer for The Division Heartland that shows off the small-town, slightly-contaminated setting of Silver Creek.