A good slasher flick is sure to have a lot of blood, plenty of violence, and a lot of laughably dumb moments. All of that is definitely found in Friday the 13th: The Game, a multiplayer horror game that has players trying to escape in one piece from Crystal Lake. The concept is a great one, which is why IllFonic’s latest game was able to nab the license to one of horror’s biggest franchises and have a very successful crowdfunding campaign. Now that it’s finally out, potential doesn’t mean much, as backers are now forced to look at the monster they helped fund into existence.
My initial experience with the multiplayer-only title wasn’t a positive one, as I attempted to get into a match for over 10 minutes to no avail. When restarting the search amounted to nothing, I eventually gave up on trying to get into a match. When I returned a few hours later there was a patch out that nearly doubled the size of the game, so I thought that my problems were over with. That wasn’t the case, as my nightmare of glitches, loading times, and crashes was just beginning.
Once I installed the first of two launch day patches, I eventually found myself finally joining a match. As one of seven surviving camp counselors, I was tasked with fleeing from the terrifying Jason, who had started decimating the property value by slicing up anything that moved. Similar to PlayerUnknown’s Battlegrounds, the game starts the player off with nothing, so I had to search every inch of empty cabins to find something to defend myself with. I found a wrench sitting on a table, and left the house in search of the other survivors that were on my map.
D Is for Dangerous
Before I could find any of the other players, I had my first encounter with Jason. I had feared this would happen as music started playing (which I later learned meant he was nearby), and then the screen flickered for a brief moment. Out of nowhere the terrifying figure appeared in front of me. He grabbed my character by the throat, and managed to squeeze the life out of me despite my best attempt at mashing the cross button in order to break free. It was a sudden, shockingly violent moment.
It’s these moments where Friday the 13th: The Game really shines. Jason Voorhees is a nightmarish figure that is extremely powerful. He’s so overpowered that merely the sight of him is enough to scare any person playing the game, as death is potentially only moments away. Some will probably dislike that the game feels unbalanced, but I loved that Jason truly felt like a monster. To escape from Jason, players will have to work together, as the best an individual can do is stagger the psychopath for a few seconds.
There are a few ways that players can win a match, and that’s by either managing to escape from the area via a vehicle or managing to evade the killer for 20 minutes. Escaping via a vehicle is easier said than done, as players will have to either phone in police cars to pick them up at exit points or find several different items scattered across the map in order to fix a broken down car. Communication is key, and the only times I was able to successfully escape was when players were working together as a group, and not as individual units.
Unless you’re playing with friends, that becomes a rarity. I found that to be fine, as dying in Friday the 13th: The Game can be just as much fun as being successful. Once dead, players get to wait out the rest of the match in a spectating mode where they can see how all of the other players are doing (and one lucky dead person can actually rejoin the game as a shotgun wielding Tommy Jarvis). Due to the killer’s teleportation and keen instincts, an encounter is never too far away, so I got to watch most of my teammates get decimated while myself and a friend laughed about the gruesome action.
Only Ones Who Know
While I had a few really fun matches in Friday the 13th, they were overshadowed by a lot of bad ones. The game is shockingly unpolished, as I regularly clipped through furniture in houses, and found button prompts to be unresponsive. This is generally more amusing than annoying, but it becomes downright infuriating when a murderous man with an axe is chasing you. Since Jason is so overpowered in the game, the controls and systems need to work properly in order for the player to have the chance of escaping. That just wasn’t the case, and I died more than my fair share of times due to my character getting caught on geometry.
Glitches were also a common occurrence, as I once saw a survivor manage to take over 20 attacks from Jason. Somehow, the character had managed to become invincible by running around in circles enough, and I actually found myself feeling bad for the hulking brute of a man that had murdered me prior. Try all his might, Jason just couldn’t kill this buffoon who was just running around as if he was a chicken without a head. I’d be lying if I didn’t find it hilarious when it first occurred, but it had grown stale when I noticed that there were still over five minutes left in the match.
I also managed to watch a woman take flight, which is just about the only thing Jason can’t do, and constantly hover 10 feet above the ground. That wasn’t enough to beat Jason, though, as he was able to throw knives into the air, and kill whatever mutant found itself into our match. On top of all of the bugs I encountered, the servers have continued extremely hit or miss as well. I’ve had connection failures mid-match, and games freeze while loading several times. That wouldn’t be a huge issue if it didn’t take 10 (or more) minutes to find other players, but right now the potential fun isn’t nearly worth the hassle. Even worse, I also experienced instances where the servers wouldn’t allow me to login for several hours. This is a completely botched release if I’ve ever seen one.
If You Were There, Beware
Besides the many technical issues that should’ve delayed the game, there’s just not much content in IllFonic’s game. There are only three maps, which means players are looking at the same wooded areas a lot. This this isn’t a huge issue due to how placement of items is always randomized, but it did start to feel repetitive aesthetically. The only real hook to keep players coming back is to unlock new counselors and versions of Jason, which all have slightly different stats and can be customized with perks (or specialized kills in the case of Jason). It ultimately relies on players loving the core gameplay loop, which is awfully hard to do at the moment.
Friday the 13th: The Game shouldn’t have been released in the sad state it currently is in. From glitches that make players invincible to terrible matchmaking that had me waiting over 10 minutes to get into a room, it’s putting it nicely to call the end product a mess. It’s really heartbreaking to see since there are still positives that manage to shine through if one can look past the galling lack of polish. The core gameplay, when it works properly, can be fun when played with friends, and there are some refreshing ideas underneath the jank. Several months from now it may become the multiplayer hit it strives to be, but right now it’s an embarrassing release that can’t be recommended.
Review code for Friday the 13th: The Game provided by the publisher. Reviewed on PS4 Pro. For more information on scoring, please read our Review Policy here.
Friday the 13th info dump
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Friday the 13th: The Game - EYNTK
Camp Crystal Lake and its many horrors await, but are you ready?
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What is Friday the 13th: The Game?
It's the licensed horror title from Gun Media and Illfonic that mines inspiration from one of the most well-known horror franchises in cinema.
Per Gun Media, Friday the 13th: The Game is best described as "a third-person horror, survival game where players take on the role of a teen counselor, or for the first time ever, Jason Voorhees. You and six other unlucky souls will do everything possible to escape and survive while the most well-known killer in the world tracks you down and brutally slaughters you."
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What's the Story?
Gun Media is yet to disclose concrete details regarding that single-player component. What we do know is that May 26 heralds the multiplayer portion, with the full, comprehensive experience expected to launch sometime this summer.
Here's a refresher:
"For the first time since 1989, you have the opportunity to help bring a Friday the 13th video game to life! Stalk camp counselors across Crystal Lake as Jason Voorhees, or assume the role of a helpless camper and attempt to survive the night. Come be a part of this incredible moment in video game and horror history! We definitely can't do it without you."
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How Does it Play?
As we alluded to before, this is a third-person horror experience, with the multiplayer taking the form of a 1v7 experience. That means one player will assume the role of Jason. Eek!
"The entire focus of Friday the 13th: The Game is multiplayer. Survival is entirely up to you as you either stealthily hide from Jason or work together as a team to escape. Think you can take Jason on? You and the other counselors will have that chance as well. Be warned though, nothing is ever certain and no one is ever safe!"
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A Kickstarter Darling
Two years ago, Gun Media officially launched its Kickstarter campaign for Friday the 13th: The Game — just in time for Halloween, too.
Setting its sights on $700,000, the campaign managed to raise $823,704.
"This has been a rollercoaster ride from the start. From announcing Summer Camp, to becoming the official Friday the 13th game, and now we have the backing of a legion of fans? To say I’m excited would be putting it lightly. I’m downright ecstatic!
"This is a game that pairs well with me like fine wine and a steak or a dead body and a tight crawl space. I’m extremely honored to be working on this game and I can’t wait to show everyone how awesome this game truly is. Anyone and everyone who calls themselves a fan of the horror genre will enjoy this game. The weaker minds? Well, they may need to sleep with the lights on for a while…"
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A Storied Development
Birthed under the title Slasher Vol.1: Summer Camp, here Gun Media reflects on the moment its horror title became Friday the 13th: The Game:
"Sean came to us in early 2015, but we quickly discovered these weren’t the normal business conversations you would have when you try to secure a license as important as Friday the 13th. It was totally different. It was a conversation built on mutual admiration and respect for what each had created. Sean immediately noticed the passion we had for Friday the 13th, and after several incredible meetings over the next few months, we decided to upgrade our plans for Summer Camp and embrace the Friday the 13th video game license.
"After several incredible meetings over the next few months, Sean surprised us by offering the Friday the 13th video game license. It was literally a dream come true for a group of lifelong fans. He knew he could trust us with the most coveted horror IP ever, and we plan to make good on that promise to both him and you, the millions of loyal Friday the 13th fans around the world."
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Multiplayer Only…For Now
Late last month, Gun Media finally announced a firm release date for its nerve-shredding horror title — albeit with one caveat. Friday the 13th's single-player won't be with us until later this summer.
"The game will launch with multiplayer-only game play allowing players for the very first time to take on the role of Jason Voorhees in his various incarnations throughout the storied franchise spanning three decades! This 1v7 asymmetric multiplayer title will pit Jason against seven counselors as they try to survive in three maps spanning Camp Crystal Lake, Higgins Haven and Packanack Lodge."
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Camp Crystal Lake
It's a name that ought to send chills down the spine, and sure enough, Gun Media is engineering Camp Crystal Lake in such a way that you'll likely be sleeping with the lights on for a long, long time.
"Mirroring Camp Crystal Lake from the Friday the 13th series, players will try to survive in a camp ground setting. Complete with a lake, cabins, and crazed killer who won’t stop until you die a gruesome death."
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The Cast
Not unlike Supermassive's Until Dawn — itself loosely inspired on Hollywood's slasher horror genre — the core cast of Friday the 13th is a melting pot of stereotypes and one unhinged psychopath who lurks in the shadows. IMDb has credited the likes of Kane Hodder (Jason Voorhees), Marisha Ray (A.J. Mason), Cherami Leigh (Tiffany Cox), Kristina Klebe (Jenny Myers), Cristina Valenzuela (Deborah Kim), and Ben Diskin (Chad Kensington/Eric Lachappa) with voice roles in the game.
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Lovingly Crafted
Gun Media has continually stressed its desire to create a game worthy of the Friday the 13th moniker. It's a tall order, of course, but all signs point to a competent and, perhaps most important of all, thrilling experience.
"Every aspect of Friday the 13th: The Game
is drawn straight from movies you know and love. We’ve carefully crafted this world to remind you of everything you remember about Friday the 13th, right down to the visual fidelity of the 80s. This is exactly how you remember it." -
Priced at $40
Slated for PlayStation 4, Xbox One, PC, Gun Media has confirmed that Friday the 13th: The Game will set you back $40 at launch.
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Steeped in the Franchise's DNA
Not only does Friday the 13th herald the return of Jason, Gun Media has also rendered three maps in the form of Camp Crystal Lake, Higgins Haven and Packanack Lodge.
"Mirroring Camp Crystal Lake from the Friday the 13th series, players will try to survive in a camp ground setting. Complete with a lake, cabins, and crazed killer who won’t stop until you die a gruesome death."
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A Long Time Coming
Once slated for fall 2016, Friday the 13th: The Game has spent a little longer in the oven than many had anticipated.
Its latest delay, for instance, signalled the addition of a single-player mode.
"The first thing people are going to read here is ‘delay.’ We want everyone to be assured that coming to our decision to delay was no easy matter, but we believe that the positives far outweigh the negatives. We’ve been reading day in and day out on our social media feeds that single player and Tommy Jarvis were in such a demand that we couldn’t ignore our fans. After securing funding, we’re here to tell you that it is a reality and we’re making this game even bigger. It sucks that there’s a delay, but the wait won’t be too long and it’s going to offer more for fans in the long-run!"
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Extended Gameplay
Curious to take a look at Friday the 13th in action? We've got you covered.
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The Many Masks of Jason
He's the unrelenting devil that stalks the shadows of Camp Crystal Lake, and in Friday the 13th: The Game, you'll be able to don that iconic hockey mask yourself.
Be it the costumes from Friday the 13th Part 8: Jason Takes Manhattan or Friday the 13th Part 9: Jason Goes to Hell, long-time horror fans will be pleased to note that Friday the 13th: The Game comes packing a raft of models, all lovingly designed by franchise stalwart Tom Savini.
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No Console Pre-Orders, But the Game is 3.5GB
Per Gun Media, there won't be any console pre-orders for Friday the 13th: The Game.
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No Censorship — Not Even in Germany
Per Twitter, Gun Media confirmed: "If you are in Germany, we have good news! We just got final confirmation of our rating at USK18+. The game will in no way be censored!"
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Digital Only at Launch, But a Retail Version is Coming
Taking to Twitter, the studio also confirmed that Friday the 13th will be "digital only at launch via XBL Marketplace, PSN and Steam. Physical copies will happen after launch, stay tuned!"
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ESRB Rating
It's official: Friday the 13th: The Game has been rated M for Mature, with the classification citing "intense violence, blood and gore, suggestible themes and strong language." And really, we wouldn't have it any other way.
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Our Final Verdict
Ahmed Mohamed will be taking point for PSLS. Look for his review of Gun Media's slasher horror to hit the site over the coming days.