Fixing several progression and crashing issues, adding the ability to press and hold X to buy multiple items from merchants, and more, Horizon Zero Dawn update 1.10 is now available to download on PlayStation 4.
Keeping in mind that there may be several story spoilers ahead, here’s the full list of patch notes for the latest Horizon Zero Dawn update:
Additions
- Added the ability to press and hold [X] to buy multiple items from merchants.
- Added an option to invert the X-axis from the controls tab on the settings menu.
Adjustments
- Made several minor adjustments to the item economy (drop rate, distribution, cost etc.).
- Made several adjustments to humanoid and machine AI.
- Made minor adjustments to 2.1 stereo mix on menu sounds.
Fixes
Progression Fixes
- Fixed an issue in the main quest “The Point of the Spear” where some players could be teleported outside the quest area during the objective “Loot the Sawtooth Carcass”.
- Fixed an issue in the main quest “The Point of the Spear” where some players could buy fire arrows from Karst rather than crafting them.
- Fixed an issue in the main quest “The Proving” where players would be put back into the last checkpoint for the quest, making it impossible to continue the game.
- Fixed an issue in “The War-Chief’s Trail” where fast- travelling away and back when Sona reached the cliff would sometimes prevent Sona’s A.I. from working correctly.
- Fixed an issue in the sub quest “Revenge of the Nora” where some players could be blocked from progressing due to an invisible collision near the third bandit camp.
- Fixed an issue in the quest “The Sun Shall Fall” where some players fast-travelling immediately after destroying the Sonic Device would be unable to progress upon returning to the gate.
- Fixed an issue in the main quest “The Face of Extinction” where the Day 1 Patch did not offer a solution for the roll over problem of certain players who had side quests active while completing the quest.
- Fixed an issue in the side quest “The Forgotten” where it was very difficult for some players to climb the trail to Olara.
- Fixed an issue in the side quest “Robbing the Rich” where the objective “Return to Ravan” would not complete for some players after collecting the sword.
- Fixed an issue in the side quest “Robbing the Rich” where no quest marker or breadcrumbing was displayed for some players on the objective “Follow the Tracks”.
- Fixed an issue in the side quest “Robbing the Rich” where Rokasha went missing for some players if they accepted another quest while following the blood trail and then reloaded their save data after speaking to Keadi.
- Fixed an issue in the side quest “Robbing the Rich” where Nasan would be walking around in the courtyard and could not be interacted with by some players.
- Fixed an issue in the side quest “Luck of the Hunt” where dropping boar skins after collecting all 4 would cause the boar skin objective to be unobtainable for some players.
- Fixed an issue in the side quest “Healer’s Oath” where Patch 1.04 did not offer a retroactive solution for certain players who were unable to progress after dropping the Thunderjaw heart from the Special Items tab.
- Fixed an issue in the side quest “Traitor’s Bounty” where Vanasha would not appear on the objective “Talk to Vanasha” after finishing “The Face of Extinction” for some players.
- Fixed an issue in the side quest “Hunter’s Blind” where the “Show on map” option on the Quest screen was grayed out and no quest marker appeared on the map or compass during the objective “Follow Talanah” for some players.
- Fixed an issue in the area “Cauldron Xi” where some players were able to escape the core chamber during the “Defend the core” objective.
- Fixed an issue where some players could clear Corruption Zones from a distance without completing its associated quest and trophy.
- Fixed several issues where some players could become stuck in bunkers and cauldrons after completing “The Face of Extinction”.
General Fixes
- Fixed an issue in the main quest “The Point of the Spear” where the time of day dialogue option would erroneously unlock when reloading the game, after speaking to Rost at the beginning of the quest.
- Fixed an issue in the main quest “A Seeker at the Gates” where the gates of the Embrace were wide open.
- Fixed an issue in the tribe quest “Revenge of the Nora” where Aloy’s overridden Strider would suddenly become unmountable when following Varl to the Stadium.
- Fixed an issue in the main quest “Terror of the Sun” where a redundant save would occur every time the title was reloaded while fighting the Behemoth without any equipment.
- Fixed an issue in the main quest “The Face of Extinction” where a blank grey screen would be visible before the start of the Epilogue 1 sequence.
- Fixed an issue in the area “Devil’s Grief” where the ground texture showed a visible file path.
- Fixed an issue where a Tallneck’s datapoint would not unlock if players fast-traveled from their head of instead of rappelling down.
- Fixed an issue where time would slow down but Concentration would continue to recharge at the same rate when players brought up the weapon wheel.
- Fixed an issue where some robots would not be counted for the trophy “10 Vulnerable Machines Kills”.
- Fixed an issue where players would run into various problems if their playtime exceeded 200 hours.
- Fixed various issues where the UI would display markers, icons, tracks, prompts or values incorrectly.
- Fixed various issues with dialogue and contextual lines not triggering correctly.
- Fixed various issues with players clipping through, getting stuck in or falling through geometry.
- Fixed various issues with machines clipping through geometry and each other.
- Fixed various issues with animation for humanoids and machines.
- Fixed various minor issues with players skipping a sequence.
- Fixed various minor weapons and modifications issues.
- Fixed various minor framerate issues.
Crash Fixes
- Fixed an issue in the Bandit Camps where the game would crash if certain players managed to untie the prisoners after the last bandit had died.
- Fixed an issue in the Bandit Camps where the game would crash if certain players destroyed the alarm after the last bandit had died.
- Fixed miscellaneous crashes.
Update: Guerrilla says, “We’ve noticed an issue in 1.10 when the player would buy an outfit or weapon they already own. This will be fixed in an upcoming patch.”
Guerilla Games adds that, if you experience an issue while playing Horizon, the best thing to try is reloading a recent manual save, quicksave, or autosave from the Load menu option. If the problem still occurs, Guerilla asks you to take screenshots of the area and your location on the map, and send the images to them.
“We’ll continue to work on further fixes for and enhancements to the game based on your comments,” Guerrilla says.
In their announcement last week about Horizon Zero Dawn’s huge early success, Guerrilla teased that “this is only the beginning of Aloy’s story and our exploration of the world of Horizon Zero Dawn, with the team already hard at work on an expansion to the story.”
What do you think of the new update? How many players do you think experienced the 200+ hours issue?
[Source: Reddit]
10 Agonizing Long Waits
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10 Agonizingly Long Waits For Video Games
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Aliens: Colonial Marines
Originally announced in 2001 by Check Six Games, Aliens: Colonial Marines was originally meant to be a PlayStation 2 game. After five years of troubled development, this version of the game was cancelled. Later that year Gearbox Studios announced they were now developing Aliens: Colonial Marines and that version spent 7 years in development turmoil, and ended up a mess once it released. I guess the moral of the story is to not use the title "Colonial Marines" in a game since it's a bad name and the game is destined to go through hell in order to release.
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Dragon Ball Z: Ultimate Battle 22
Alright, I probably had no good reason to be excited for Dragon Ball Z: Ultimate Battle 22, as it was an original PlayStation game released in 2003, but I was young and dumb back then. All I knew is that it was a fighting game (my favorite genre), and I had heard whispers that the game featured a ton of characters from story arcs that were way further than the Saiyan saga. That was enough for me to anticipate it back then. Shockingly, the fighting game which was originally developed and released in Japan in 1995, didn't hold up particularly well after 8 years collecting dust. It was one of my biggest disappointments as a gamer, and I'm still confused as to why it was even localized.
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Duke Nukem Forever
The second Gearbox Studios game on the list is also a disaster. They aren't really to blame for this one, though, as Duke Nukem Forever had been in development at 3D Realms for 14 years (spanning back to 1997). Gearbox acquired the rights to the game in 2010, and released it the next year. It wasn't awful, but it certainly wasn't worth over a decade of waiting.
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Final Fantasy XV
Final Fantasy Versus XIII was one of the reasons why many gamers bought a PlayStation 3. After an uncountable amount of delays, and a name change to Final Fantasy XV the game is finally set to release this year. It's been a very long wait for Final Fantasy fans, but early impressions have been very positive. Hopefully this will be a feel-good story that shows a game can get out of development hell.
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Persona 5
I adore almost everything about the Persona series. From the stellar gameplay systems to the phenomenal writing and soundtracks, I don't feel like there are any other RPGs that are quite this polished. That's why I've been waiting for the series' first HD installment ever since Persona 4 released in 2008. Now, over eight years later the game is finally out...in Japan. Oh, well. A few more months will be tough, but I have a feeling that it will be all worth it in the end.
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PlayStation Vita
I absolutely love handheld gaming. That's why the PlayStation Vita's Japan-exclusive 2011 launch was really difficult for me. I actually came dangerously close to spending a lot of extra money and importing a Japanese system (since it was region free), but I never did. Instead, I just read every single news story I could prior to the system releasing February 15, 2012. While the post-launch support has been less than stellar, nothing can tarnish the pure week of bliss I had when the Vita initially launched. It's an incredible handheld, even if Sony doesn't treat it as such.
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Tekken X Street Fighter
Remember this? Back when Street Fighter X Tekken (pictured) was announced in 2010, Namco also said they would be creating a Tekken equivalent. It has been six years since then and the title is "officially on hold" according to Tekken head Katsuhiro Harada. I'm not sure if this will ever be released, but I sure hope it does. I'd love to see how the Street Fighter characters would play in a Tekken style. Until an official cancellation, I'll be patiently (and painfully) waiting.
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The Last Guardian
It's only fitting that The Last Guardian was recently delayed for one (hopefully) final time. Team Ico's third title has been in development for the entire span of the PS3's life, and it was looking like it would never be released. It's finally coming later this year, so it'll be interesting to finally get to play this game. I hope people will enjoy it, but as you can see long development cycles don't have a stellar track record.
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The Legend of Heroes: Trails in the Sky Second Chapter
The Legend of Heroes: Trails in the Sky Second Chapter released came out September 2007 in Japan. It wouldn't release in North America until October 2015. Why the long delay? Well, the first game took five years to come out in North America, and the sequel had an understaffed and troubled localization. The game's script is over 716 thousand words, so it's understandable why it took so many years to finally finish being localized. Now to wait for the third (and final) game so the story can be completed.
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Yakuza 5
Despite not being a huge success in North America, Sega had done a speedy job releasing Yakuza games in North America. That was until Yakuza 5, which took three whole years to come out. Once it finally released in North America, most gamers had already moved onto the PS4, but it was as good a reason to boot up a PS3 as any. It's a fantastic game, and really the best Yakuza game yet. Things are looking up for the Yakuza franchise and I can't wait to play future entries.