Dying Light 2 has received a significant new content drop in the form of Chapter 2. Implemented by the new 1.6.0 update, Chapter 2 adds a new character, Shen Xiu, with whom the player must work in order to take down new enemies. Aiding players in the fight are new weapons, bounty rewards, and more.
Dying Light Chapter 2 Update: 1.6.0 patch notes
New Chapter Agent
Time to meet Shen Xiu, AKA The Huntress – the newest Chapter Agent and a very talented tracker. Have you ever come across various bow containers on your journey? All of those used to belong to her as she is an expert in ranged weapons. Moreover, she represents the Hunters – a mysterious faction of talented huntsmen employed to track down and eliminate the most dangerous of the Infected. The chase for her newest prey led her all the way to the City.
New Enemies
Face brand new dangers in the form of the Hag (a threatening Banshee Variant) and Plaguebearers (Human Enemies infected by the Hag). But watch out – she is a very fast and nimble foe that is almost impossible to hit in close quarters and can easily catch you off guard. The Hag can even resist daylight or UV light, so you must rethink your tactics! Furthermore, her Pleaguebearers are almost indistinguishable from normal people, and only your Survivor Sense can help you detect them. Upon their death, they will release a toxic fog that can instantly turn any human enemies around them into Infected!
New Weapons
Unlock powerful gear such as the Hunter’s Crossbow or Ballista Bow; an impressive new addition to your arsenal of ranged weapons. However, the melee weapons enthusiast will also have a blast with deadly weapons such as the Basher.
New Bounties
Face the brand new series of bounties focused on defeating your enemies with traps, ranged weapons, or without getting hit.
Revisit Chapter 1
The first Chapter’s content will still be available. Moreover, Harper – the previous Chapter Agent – will have a brand new weapon, blueprint, pack, and bounties to offer.
Gameplay Updates
- Fixed an issue with a glitch that prevented finishing the game
- There is a chance for the player to retrieve regular arrows and bolts after shooting at the enemy.
- Fixed an issue where vendors were not functioning properly after co-op sessions
- The player’s outfit no longer resets after changing gear
- Fixed an issue where some consumables would disappear from the inventory, blocking the ability to progress in the story
- Fixed spawn location during A Place to Call Home, which prevented progression in the story
- Fixed an issue with the inability to sleep or fast travel after traveling to the second region of the game
- Fixed an issue with added additional inhibitors for some cases after a recent update
- Fixed an issue where Aiden had GRE Key from the start of the game, now Dylan hands it to you (before his miserable end)
- Fixed a prompt during the Welcome on Board quest that prevented from progressing in the story
Co-op Updates
- Fixed path collision that prevented progression in the story, if your friend blocked a pathway
UI/UX Updates
- Performance and visual improvements in particle system
- Journal performance improved, reducing the time to load quest details
- Improved the quality of background texture in vendor and craftmaster menu
- Fixed appearance of some meshes
- Fixed wrong gear being displayed after re-equipping certain items a few times
- Fixed SFX for barrels and Molotov cocktails, improving visuals
- Fixed Landing Jump description to clear out the confusion
Technical Updates
- Reduced the number of crashes on PlayStation 5
- Fixed the black screen after the intro of the game on PlayStation 5 VRR
- Fixed corrupted textures on PlayStation 5
- Municipal Services achievement can be obtained as usual
- Fixed an issue with crashes when entering the Player tab in the menu
- Fixed some issues with falling under the map
In a comment alongside the patch notes, developer Techland explained how it “wanted to present players with a challenge like none they have seen before.” This is where the Hag comes in as an “extraordinary foe, powerful enough even to bend the game’s rules – making the Day in the City as dangerous and tense as the Night.”
Techland has been busy supporting Dying Light 2 post-launch with patches such as one that implemented VRR and 120 FPS on PS5.
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