Ghostwire: Tokyo got a brand new PS5 update today, May 2, that has added VRR support. The other changes it has made include removing the progression blockers that occurred after players spoke to dogs, as well as new cosmetics and emotes to celebrate the upcoming Children’s Day in Japan.
Ghostwire: Tokyo May 2 Update Patch Notes
The Ghostwire: Tokyo May update was released today, May 2. The update has fixed several performance issues on PS5 consoles as well as added VRR support. Those who are partway through a playthrough will notice fast travel becomes available earlier in the game, while those bothered by the rather loud screeching of the Tengu can now adjust the volume with the “Yokai Volume” slider. Meanwhile, Children’s Day is held annually in Japan on May 5, and it usually involves fish-shaped kites and paper samurai helmets. To celebrate this, there are two new emotes and a Paper Kabuto samurai helmet for players to enjoy. The full patch notes can be seen below.
Update Highlights
- Performance Improvements: This update addresses some performance issues for PS5 and PC.
- Silence, Tengu: There’ve been some noise complaints about the Tengu, so Ed has developed some noise-cancelling headphones for Akito and KK. (Tengu volume can now be adjusted.)
- Children’s Day Cosmetic and Emotes: Two new emotes and a new headwear piece inspired by Golden Week.
Children’s Day
Held annually on May 5 in Japan, Children’s Day is one of four national holidays observed during Golden Week, to celebrate the health and happiness of children—typically by decorating with fish-shaped kites and wearing paper samurai helmets! Now you can get in on the festivities in Ghostwire: Tokyo: – Koinobori Emote – Akito displays koi-shaped streamers – “They Grow Up So Fast” Emote – Akito proudly dons a folded paper “Kabuto” samurai helmet – Paper Kabuto – Wear the origami samurai helmet from the emote.
Changes and Improvements
- Added “Yokai Volume” slider, allowing players to adjust the screeching of the Tengu
- (PC) – Added “Mouse Smoothing” option (Allows players to enable/disable mouse smoothing)
- Fast travel is now available earlier in the game
- Added support for Variable Refresh Rate (VRR) on PS5
Bug Fixes
- Improved overall performance
- Overhauled starting values for player camera options
- Adjusted gamepad analog stick deadzone, and added options to adjust deadzone
- Fixed collision issues in some environments
- Spirit Perception Prayer Beads will no longer guide you towards spirits you have already absorbed
- Fixed text for some menu items in French and German
- Fixed Sharpness option when using FSR 1.0
- Fixed low performance while in Quality Mode
- Numerous fixes to main missions, side missions, and world events where performing certain actions could prevent progression
- Adjusted detection for analog stick deadzone on PS4/PS5 controllers
- Fixed a bug that occurred when moving while crouching
- Fixed bug when spotted by a “Forsaken” Visitor
- Adjusted visual aspects of some complete outfits
- Fixed progression issue when speaking to dogs
- Fixed visual bug when speaking to dogs
- Some hint text for relics adjusted
- Fixed tab-switching behavior on the menu screen
- Fixed issue in which the database on the menu screen would not be updated
- Fixed age restriction settings for Sweden
In other news, Embracer Group has promised they’re investing in IPs like Deus Ex, Thief, Tomb Raider, and Legacy of Kain to create new installments of beloved IPs. Elsewhere, the latest Returnal update rebalances the difficulty for Tower of Sisyphus but resets the leaderboards at the same time.