Remedy Connected Universe. Thatâs what Remedy announced when they first unveiled AWE and confirmed that speculations were indeed correct. The Alan Wake Easter eggs in Control are so much more than Easter eggs and AWE is the first real overt bridge between Control and Alan Wake. So then, AWE must be looked at from two different angles. For some, AWE will simply be an expansion to last yearâs beloved Control. For others, itâs a pseudo-sequelâor supplement, ratherâto the oft-missed Alan Wake games, Xbox exclusives that havenât seen a new release in about a decade. How AWE stacks up is largely going to come down to what your past experience is with Alan Wake and whether the crossover references are enough to get you excited.
Spoiler Warning: This review does contain some spoilers for Control: AWE in order to talk about its connective tissue to Alan Wake and what players who didnât play Alan Wake will get out of it.
As is par for the course with Control, AWE begins with Jesse Faden hearing a mysterious voice (Alan Wake) calling to her, telling her to get into the elevator and explore the closed off Investigations sector. Unlike The Foundation DLC, which explored the caves beneath the Oldest House, as well as some strange planes of existence, the Investigations sector is just another wing of the Federal Bureau of Control. Itâs more of the brutal concrete walls and sterile hallways, offices, and containment areas. Itâs an aesthetic I love, and one of Controlâs defining features, to be certain, but if youâre expecting to be surprised by the environments here, think again.
The biggest change is to the overall mood of Control, which takes on a real Alan Wake pseudo-horror vibe. The Investigations Sector is dark, and bad things (or one bad thing, rather) lurks in the darkness. Many of the puzzles here involve turning on lights and avoiding the darkness, lest a horrifying stretched out creature of a man drains the very life-force from you. AWE plays with these ideas briefly, but itâs a short DLC, easily ending in under two hours, so some of its mechanics donât really feel that they get as fully fleshed out as they could be. But the real draw here, and obviously what Remedy is leaning on with this expansion, is the story connection to Alan Wake. However, AWE is more setup and less âRemedyâs Avengers.â Itâs the interactive equivalent of Remedyâs blog post confirming a Remedy Connected Universe.
If youâre one of those who missed Alan Wake the first time around? There are plenty of explainers in AWE to help get you up to speed relatively well, but many of the references certainly arenât going to land in the same way as for those who actually experienced it firsthand. You donât need to have played Alan Wake to understand everything, but AWE feels like it is leaning on the lore connections between the two games for its âwowâ moments.
Control AWE Review â Questions and Mysteries
Some of the most intriguing story elements come from documents and collectibles scattered around. Again, this was one of the strengths of the main game as well, making the player connect with Jesse as an outsider to everything thatâs going on. Thereâs a fair amount of detective work needed to piece everything together, and even then, it often leads to more questions and mysteries. In one series of documents, it turns out Alan Wake wrote a spec script for Night Springs, the in-universe take on The Twilight Zone. With Wakeâs writing able to come true, these script pages seem to imply that heâs the one who caused Director Trench to open the portal, unleash the Hiss, and the cause the events that led to Controlâs main campaign.
Sadly, none of this is really touched on all that much in AWEâs direct story. Instead we get what amounts to a side mission to clear a horrifying and murderous creature from the Investigations Sector, a creature who turns out to be Alan Wakeâs Dr. Emil Hartman. And thatâs pretty much the gist of it. This isnât about rescuing Wake. Itâs just more Control, more clearing of evil entities from the Oldest House. And more fighting Hiss, with a single new weapon and one new enemy type whoâs not all that distinguishable from the Hiss youâve already been fighting. The sector-wide boss encounters with Hartman are a pretty good driving force though, and really double down on the horror mood AWE is going for.
The side missions in AWE are also some of the weakest in Control so far. While I was extremely excited by the prospect of learning about more Altered World Events and interacting with Altered Items, the few youâll find here are less than memorable events that result in rather boring missions. In one, youâll forward a spam chain letter that came from an Altered mailbox. Another has you cleansing a train car of the memory of its train crash. And perhaps the most potentially interesting one, but still ranked low on my list of best Control missions, a scavenger hunt on behalf of an alien entity locked in a containment cell who has jumbled the meaning of the entire English language. AWE is simply lacking its own Ashtray Maze or Swift Platform moment (though there is a cheeky reference to Swift Platform that made me chuckle).
Remedy did manage to work some alternate game modes and replayability into two arcade cabinets titled SHUM and SHUM II, Altered Items that âtransport the user into a âvideo game-like state.'â Itâs a clever in-universe way to add a couple of hoard modes to Control, but itâs really telling when AWEâs most exciting sequence is going back to play the Ashtray Maze again. To be fair, the Ashtray Maze is fucking awesome and hard to top anyway, but nothing else in AWE even comes close.
Control AWE Review â Stay Tuned
For players indifferent to the Alan Wake connection, those who may have missed the decade old game due to time or platform restrictions, thereâs some interesting added lore here, but AWE is a rather by-the-numbers addition to Control that doesnât really do much to elevate its main narrative, setting, or gameplay. Itâs brief moments of light are let down without doing more to flesh out its unique ideasâthe light and dark mechanics, interesting Altered Items, and its extensions to the story.
For the Alan Wake fans, the connection here isnât as deep as it could have been. Thereâs a lot of lore and context added, viewing the events of Alan Wake through the lens of Control and the FBC, but AWE still feels like an Easter egg to some extent. A giant Easter egg sitting right out on the open, perhaps, but still just a bunch of connective tissue rather than plot beats that move the narrative of either Control or Alan Wake forward. Wake is still âmissing.â Jesse just cleared out another area in the FBC. The biggest plot point comes from a scene at the end, after Jesse eliminates Hartman and reopens the Investigations Sector; Thereâs another AWE happening in Alan Wakeâs Bright Falls, but the alert is dated âa couple years in the future.â Remedy has already confirmed they are working on the next game in the Remedy Connected Universe, and this is basically just a teaser for a Jesse Faden/Alan Wake team-up eventually. Just not now.
Control: AWE is good in that itâs more Control. But it feels like it was leaning a little bit too hard on being a teaser for its Alan Wake connections and the Remedy Connected Universe, which hurt its ability to be a really fun and engaging expansion for the Control side of things. For as brief as the expansion is, much of the runtime feels like itâs just spinning its wheels and never really going anywhere. Iâm always happy to step into the shoes of Director Jesse Faden again, but AWE never gains its own identity as anything more than an interactive MCU-style post-credits scene; a lot of set up that weâll need to wait years to see payoff. But hey, now you can replay the Ashtray Maze while you wait.
Control AWE review code was provided by publisher as part of the Control Ultimate Edition. Reviewed on PS4. For more information, please read our Review Policy.
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Great horror vibe
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Tons of new lore to sift through
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That Alan Wake connection
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Replaying the Ashtray Maze
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More Control
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Really weak side missions
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No real narrative momentum
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Doesn't expand on interesting new concepts



