
Rockstarâs Red Dead Redemption 2 was received with myriad 10sâand by God it deserved them. However, the idea that it is flawless is problematic; nothing is flawless. While Red Dead Redemption 2 has completely redefined the design of open-world games, there are some ways in which it missed the mark. Thatâs not to say it missed the board, though.
In 2015, CD Projekt RED released The Witcher 3, a game that also helped to reshape open worlds in video games. True, Red Dead Redemption 2 may wear dressier clothes with its gorgeous aesthetics, and it may be absolutely revolutionary in its approach to intuitive mechanics. However, in terms of what it means for a game to be a ârole-playing game,â The Witcher 3 still wins out in several ways.
Mechanics of Dual Importance: Signs
In Red Dead Redemption 2, you can do some cool things with your weapons. If a stagecoach escorting a prisoner to jail passes you by, you can shoot the lock to set them free, for example. However, lots of mechanics are pretty much only significant in terms of combat, which is fineâguns are a weapon, after all. However, The Witcher 3 proved that weapons could be so much more.
God of War was on the right track with the Leviathan Axe playing a role in solving puzzles, but it too wasnât realized to its full potential. Itâs important to mention that God of War isnât an RPG, though, so having combat be emphatically combat is absolutely fine.

Letâs look at The Witcher 3, though. With Igni, you can burn your enemies, light fires, illuminate dark areas, burn obstaclesâyou get the idea. Aard can knock an enemy off a cliff or knock a door off its hinges. Yrden can slow enemies down, but it can also cause the ethereal to materialize. Axii, Quenâitâs all the same. The Witcher 3âs mechanics werenât rooted in combat alone; they were rooted in the characterâs abilities in general, which meant that the player playing as Geralt had a whole heap of things they could use in any situation in the game. It allowed players to become more acquainted with the capabilities of their characters, which made the game more immersive in the long run.
The Difference Between a Gallop and a Canter
Shadow of the Colossusâ Agro is my least favorite horse to ride. I love Agro, but he is emphatically difficult to control. Red Dead Redemption 2 is on the opposite end of the spectrum, where the hyper-realistic responsiveness of your horse is magnificent. Galloping through the wilderness, the degree of control you have is exhilarating. However, itâs also annoying.
If youâre on your horse and you happen to brush off a passerby, theyâll get pretty aggressive. Maybe theyâll draw a gun and try to kill you. Maybe youâll have to kill them first. Maybe youâll need to kill the witnesses, too, lest you earn yourself a hefty bounty. Thatâs not ideal. Lying low or spending your hard-earned money as a result of your horse moving one meter per second and slightly rubbing off the side of an NPC is just not worth it.

In The Witcher 3, galloping is a little clunkier. Roach isnât the most agile horse, to say the least. However, when youâre forced to canter through a town, sure, NPCs will yell at you for bumping into them. They wonât start a fight, though. You wonât end up in jail if you try to resolve the situation. You can just move alongâyouâre a bit of a dick, sure, but thatâs not a criminal offense.
Also, most importantly, you donât do seventeen somersaults after colliding with a tiny tree stump at seven meters per hour.
Grounding the Fetch in the Narrative
Fetch quests are and forever will be in every single RPG ever made. Thatâs all right. Fetch quests can be fun, as the end usually justifies the means. In Red Dead Redemption 2, thatâs exactly how it isâthe end justifies the means.
In The Witcher 3, the means are kind of the fun part, actually. The world is so imbued with life and character that itâs along the way to places that you can really learn about things. Take Johnny, the Godling who lives near the Crones of Crookback Bog. Heâs a character involved with a few different fetch quests, but itâs the fact heâs there that theyâre worth doing. It never feels like youâre trudging along to get the item that will unlock the next chapter. Itâs more like youâre exploring the game world and are a little disappointed when the quest wraps up, despite the ending being well-written and providing closure.

Fetch quests can destroy immersion, or they can invite it. Red Dead Redemption 2 fetch quests certainly donât destroy immersion, but they donât necessarily invite it either. Perhaps youâre supposed to feel as disillusioned with the dreariness of certain things as Arthur is, which makes sense. However, even the most drab aspects of The Witcher 3 are exploding with life, vitalized and pulsating.
The Other and the Outlaw
Geralt of Rivia is a witcher: a âfreak,â a âmutant,â âcat-eyes.â Arthur Morgan is an outlaw, a delinquent, an undesirable. While Red Dead Redemption 2 sets you up as an anti-hero, it doesnât quite other you enough in order for you to feel as if itâs important to show your capacity for morality.
This isnât necessary, nor is it indicative of the game being bad in any way. However, just because Red Dead Redemption 2 has you play the role of a great anti-hero doesnât mean that youâre playing the role of the greatest. Geralt, the demonic witcher who steals children away from the mothers, the heartless sellsword more monstrous than the abominations he slays, is actually Geralt the kind, the warm, the caring, the loyal. The list goes on. Othered beyond comprehension, Geralt has every reason to become the monster he is seen as. As Shakespeareâs Shylock once said:
If you prick us, do we not bleed? if you tickle us, do we not laugh? if you poison us, do we not die? and if you wrong us, shall we not revenge? [âŠ] Why, revenge. The villany you teach me, I will execute, and it shall go hard but I will better the instruction.
Geralt has every reason to be cold and heartless, but he isnât. Thatâs the true sign of an anti-hero. Arthur Morgan is a great anti-hero, but he doesnât face the same sort of thing as Geralt. Geralt isnât an undesirable; heâs a monster. However, he doesnât see himself that way, and thatâs what counts.

The cowboy game deserves every single 10 it got and I mean that from the bottom of my heart. That doesnât mean itâs the best game ever, though, and it certainly doesnât mean that it did every single thing better than it had been done before. Itâs important to recognize that great means good, but it doesnât mean perfect.
