Carrying a 12.67GB download size on PlayStation 4, 13.4GB on Xbox One, and up to 12.2GB on PC, For Honor update 1.11 is now live, players and Ubisoft have confirmed.
Kicking off Season 3 of For Honor, here’s some highlights from the massive list of patch notes for update 1.11:
Heroes
New Heroes
- The Highlander (Hybrid): a difficult-to-master, but hard-hitting Viking. This unique character can switch between two stances, Offensive and Defensive, as they wield a mighty claymore.
- The Gladiator (Assassin): an easy-to-play Knight who boasts a high attack speed. They excel when it comes to stamina management and easily keep enemies at a distance with their proud tridents.
Maps
New Maps
- The Sentinel (Knight-themed map): all that remains of a once-proud fortress is its cliffside watchtower. Keep an eye out for functional ballista placements among the ruins. This map is available in all game modes.
- The Viking Village (Viking-themed map): has long been deserted, but the mead hall at the top of the main street can still get pretty rowdy…if you know which lever to pull. This map is available in all game modes except Dominion.
Duel Updates
Overwatch
- Trap doors during Duels no longer open at match start, they are triggered at 25 seconds.
- Duel location on broken bridge has been altered to include larger fighting space.
Tower Ruin
- Duel location on balcony catwalk now has full railing along the lookout view.
- Duel location at top of tower has been removed and moved to lower garden area.
Forest
- Duel location on bridge has been removed and moved to lower area.
Game Modes
Ranked Duel Tournament (Beta)
We are introducing the Ranked Duel Tournament feature in Beta.
- Tournament: Join a tournament and play 3 to 6 Ranked 1v1 Duel matches through qualifiers and playoffs. Tournament specific rewards are available based on your Duel Tournament progression.
- Ranking: Every Tournament match will have an impact on your Player Rank. Players need to complete 20 placement matches to get an official Ranking.
Players will need a renown score of at least 1 to unlock access to Tournaments and Ranking
Duel Update
High mobility in Duel can enable some characters to easily stall by running away until the clock runs out. This is frustrating for the opponent and not fun to watch. To counter this, we are introducing those two changes:
- “Anti Run Away” system
- Time out victory is awarded to the Player with the most HP remaining
The “Anti Run Away” system works by tracking characters’ navigation to identify who is running away and who is in pursuit. If the system confirms that a player has been running away for too long, it applies different boosts and penalties to the duelists.
Player Engagement
New Legendary Gear
- 4 new Legendary weapon visual have been added for all heroes. 2 Legendary armor variations also given to all heroes except Highlander and Gladiator, while 1 Legendary armor variation has been added for Highlander and Gladiator. New Legendary Gear Stats for weapons also added, exceeding previous maximums for both bonus and penalties. 36 new Stat Bundles for weapon added for legendary with gear. Legendary gear can now be looted from Reputation 7.
Hero Menu: Realtime Visualization
- The Hero menu now preview Executions, Emotes and Mood Effects in real time in-game animations instead of videos.
New Faction War Feature: War Banner
- The War Banner has been added to the Faction War functionality. Selecting a territory with the War Banner will send all generated War Assets to this territory, until it is manually removed or the territory becomes unavailable for deployment after a territory update. The War Banner can be placed on the Faction War map before, or between, matches.
Matchmaking
Improved Rematch Flow
- Matchmaking will now restart automatically if there’s not enough players to start another match once the end of match lobby countdown reaches 0. As an additional improvement, groups will now be kept together when this occurs. No more kick back to the Main Menu or Group Disband!
- Thanks to this improvement and the Join-In-Progress in End Match lobby, players don’t have to leave the lobby anymore when they want to continue playing the same Game Mode with the same Group
Duel and Brawl: Return to Matchmaking
- For Duel and Brawl playlists with matchmaking, a new option is now available in the End of Match Lobby. Players now have the option to choose whether they want to rematch against the same player(s) or return directly to matchmaking (instead of passing through a series of menus)
The full list of patch notes can be seen over here.
As Ubisoft noted on Reddit, there was an issue with the duel tournament feature that will require a fix. This means it’s been delayed, but could arrive as early as next week.
If you don’t have the For Honor Season Pass, the two Heroes can be purchased next Tuesday for 15,000 Steel.
Will you be playing For Honor today?
[Source: For Honor, Reddit (1), (2), (3), (4), (5), (6)]
For Honor info dump
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For Honor - Everything You Need to Know
Cancel those Valentine’s plans; For Honor is looming large on the horizon, and to ensure you’re fully prepped and ready to step foot on Ubisoft’s battlefield, here’s everything you could possibly need to know about the publisher’s new IP.
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What is For Honor?
It’s Ubisoft’s budding new IP and one rooted in a medieval setting. For Honor also marks the publisher's first foray into the competitive realm of action-strategy, with players forced to swear allegiance to one of three factions: The Legion, The Warborn, and The Chosen
The battlefield awaits, soldier.
"Witness the bloody brutality of the battlefield as history’s most iconic warriors come face to face. Choose between the agile Chosen, the brutal Warborn or the brave knights of The Legions and fight for land and glory."
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What’s the Story?
Set hundreds of years after a cataclysm brought the world to its knees, the enigmatic Warlord known as Apollyon has pitted the Knights, Vikings, and Samurai against one another. The fragile equilibrium that once existed between the three factions has been shattered, and in its wake spawns a full-blown war.
"The world of For Honor is harsh, yet filled with beautiful wildlands, grandiose landmarks, and majestic ruins. Its hardy inhabitants eke a living as they can in spite of living in a state of near perpetual war. A cataclysm struck a millenium ago, nearly destroying all civilizations. Homelands were sundered, empires burned, and whole nations exiled themselves. From the ashes of this catastrophe, the Knights, Vikings, and Samurai rose again. They struggled to rebuild their nations, trying to recapture the glory of their ancestors."
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Always Online
Despite boasting a single-player campaign, For Honor is an always online experience, much like The Crew and The Division before it.
"We can confirm that For Honor is an always online experience. Some elements of progression, which is hosted online, are shared across story and multiplayer modes. Players will need to be connected to the internet at all times to play For Honor."
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How Does it Play?
Tapping into an innovative battle system known as The Art of Battle, For Honor is a third-person action game at its core. The official description reads as so:
“Master a unique combat system designed to put you in full control of every, swing, block, jab and parry. For Honor's 'Art of Battle' system not only allows you to deal damage and dodge incoming blows, it also weights each individual action based on your footing, determining your ability to counter incoming attacks, exploit openings or sidestep an incoming blow.
"Every face-off will be a test not just of raw strength, but of skill, attention and timing, making every move decisive.”
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A Showstopper
Part of the reason why For Honor initially captured the imagination at E3 2015 comes down to just how refreshingly new Ubisoft's IP is shaping up to be -- and we’re not just talking about the frankly awesome Jason VandenBerghe and his equally awesome cane.
Two years ago, we selected For Honor among our Best of E3 2015 Awards.
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Reining in the Focus
Despite labelling it to be a "super-required feature" at the outset, Ubisoft has opted to cut split-screen support from For Honor, stating:
"It was a feature that we loved, but when we looked at what needs to be done to support online co-op, for us it was critical to make the decision now so we can polish all the features at the Triple-A level and make sure that we have the most amazing experience."
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Story Mode
Much like the multiplayer experience, For Honor's single-player component will allow players to choose between the three factions. Depending on your choice, you'll either be fighting as The Orochi (Samurai), The Raider (Viking), or The Warden (Knight).
"Playable as single-player and two-player co-op, the For Honor story mode is an immersive tale of larger-than-life warriors plunged into one of the bloodiest wars between Knights, Vikings, and Samurai in recent history."
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Five Primary Game Modes
The five primary game modes of For Honor are described as so:
- Dominion: "In this 4v4 battle you must break the opposing team’s morale and then eliminate them. You do so by scoring points through killing enemies, capturing specific areas, and controlling them over time. Once a team reaches 1000 points, the opposite teams breaks and can no longer spawn unless they kill opponents or recapture areas. A team wins by killing the last hero of a breaking team."
- Duel: "Battle it out against a single opponent in a best of five-round fight in an arena! Use your mastery of your hero’s moveset to slay your opponent. You must do so without feats or radar to pinpoint your opponent’s position."
- Brawl: "This is a 2v2, best-of-five rounds battle to the death. Each hero spawns at a different point of the map. A team wins a battle when they’ve eliminated the last hero of the opposing team. There are no respawns."
- Skirmish: "Combat skills are key in Skirmish as you score points for your team by killing enemy Heroes. Each match ends with a climatic with a breaking phase when one team needs to wipe out all of the players on the other team to win the game!"
- Elimination: "Elimination is a best of five rounds 4v4 mode. There is no respawn and the player who is the last to survive on the battlefield wins the round for their team. It’s a mode full of tension where every fight matters – will you confront your direct opponent or coordinate with your team to storm together one enemy after the other?"
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In-Game Arenas
So far, Ubisoft has detailed three of the war-torn arenas to feature in For Honor. They include Citadel Gate, Overwatch, and River Fort for the Knights, Samusai, and Vikings, respectively.
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Four Classes per Faction
If the The Legion, The Warborn, and The Chosen represent For Honor's three principal factions, each of those groups boast four distinct classes: Vanguards, Assassins, Heavies, and Hybrids.
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Open Beta
For Honor's Open Beta is, at the time of writing, still live. It'll continue through until February 12, which goes some ways to explaining why Ubisoft decided to hold fire on review copies.
“This Open Beta comprises a limited portion of the game and is a work in progress – it’s not the full nor the final game. For Honor will include more Heroes, more modes – including a full-fledged story mode, more maps and more features when the game launches on February 14th, 2017.”
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War of the Factions
A limited-time event, War of the Factions, will also take place during the Open Beta.
Per Ubisoft:
"The battlefield will be reset from Closed Beta. Now, everyone has a chance to fight for ultimate victory and Reign Supreme. Only those who fight for the winning faction in the Open Beta will reap the ultimate reward. Prepare for the Open Beta, which will run from February 9th to 12th."
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Clueless Gamer, the Super Bowl Edition
Airing just before Super Bowl LI, Conan O' Brien, Tom Brady, and Dwight Freeney took For Honor out for a test drive in a recent edition of Clueless Gamer. Hilarity ensues.
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Season Pass
Expected to be priced around the $40 ballpark, the For Honor Season Pass bundles together:
- Six all-new Heroes available seven days before released to all players.
- Six elite outfits to customize the new Heroes.
- Day One War Pack.
- One exclusive sunbeam effect on emotes for all Heroes.
- Three exclusive emblem outlines.
- Three scavenger crates to unlock additional gear.
- 30-day Champion Status that gives XP boosts to friends, more XP from crafting and additional end-match loot.
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Free Post-Launch Maps and Modes
In outlining For Honor's post-launch support, Game Director Damien Kieken stressed that new modes and maps will be added free of charge.
“So everything that’s matchmade [including] new modes and new maps, will be given for free to the players. We’ll also have other free content. We are a big team supporting the game after launch.”
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Introducing Steel, For Honor’s In-Game Currency
Despite offering free DLC after launch, For Honor will feature microtransactions. The in-game currency is known as Steel and, much like Rainbow Six Siege before it, players will be able to unlock new characters via currency earned in-game, or by purchasing additional Steel via real money.
When quizzed about this approach to monetization, Game Director Damien Kieken said:
“It’s just a shortcut. Everything is unlockable just by playing the game. And all shortcuts are tied to progression, so you can’t unlock an end-game item right away.”
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Digital Version
According to the EU PlayStation Store, the digital version of For Honor requires at least 35GB of free space on PS4.
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Gold and Deluxe Editions
In addition to the Apollyon bundle, there's also the Gold and Deluxe editions of For Honor to consider.
Full details below:
Deluxe Edition ($69.99): “Get your greasy gauntlets on the Legacy Battlepack, featuring three exclusive hero outfits - one for each warring faction - along with exclusive, day-1 content included in the Deluxe Pack. All these extras will be unlocked from the minute you load-up along with a full standard copy of the game.”
Gold Edition ($99.99): “Get the ultimate taste of all-out medieval combat with the For Honor Gold Edition. Not only does this edition include the Legacy Battlepack - with three exclusive outfits - and the day-1 Deluxe pack, you'll also the For Honor season pass. The season pass will give access to new content and add-ons due to be released throughout the coming year.”
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GameStop’s Collector’s Edition
Curious to learn more about For Honor's premium package? Priced at $219.99 USD, the GameStop-exclusive Collector's Edition bundles together enough goodies to make even Apollyon recoil with jealousy.
- For Honor Apollyon Collector’s Edition
- For Honor Gold Edition
- 14″ Apollyon Statue – Standing at over a foot tall, this highly-detailed statue features an accurate reproduction of Apollyon, For Honor’s main Warlord.
- Exclusive Apollyon Lithograph – The Warlord of the Blackstone Legion seeks to bring war to her enemies in this exclusive Limited Edition Lithograph.
- Origins Note – Go deeper into the battlefields of For Honor as you uncover Apollyon’s previously untold origins. What secrets lie in the past of the Blackstone Legion’s mysterious leader?
- Premium Collector’s Edition Packaging
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Extended Gameplay
Want to get a glimpse of For Honor in action? We've got you covered.
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For Honor Trophy List
Comprised of 55 accolades in total, For Honor's Trophy list includes two Gold, six Silver, 46 Bronze and of course, that all important Platinum.
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Beta Preview
Tyler Treese flew the flag for PSLS during For Honor’s recent closed beta test and, once the dust settled, left largely impressed. Said he:
“I’ve only spent a few hours with For Honor, but I’m pretty impressed with what I’ve seen so far. I do find it a bit strange that multiplayer teams can pick warriors from any of the three factions, as it killed the idea of seeing a whole army of knights fight a group of samurai. Still, it’s probably for the best that players aren’t restricted in what character they can pick, as each has different types of attacks and abilities that can be equipped.”
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Our Final Verdict
Due to the game's online nature, coupled with the last-minute Open Beta test, For Honor review copies won't be distributed until the game's launch on February 14.
Tyler Treese will be handling the review for PSLS.