Assassin’s Creed Origins is ramping up for release in October, and this new title in the long running series is looking to take the series in another direction. From Ubisoft moving away from annual series entries to drastic changes with how the game handles side quests, even those that may not have liked previous Assassin’s Creed titles will have something to look forward to in Origins.
Now, in the latest issue of PC Gamer (transcribed by WCCFTech), director Jean Guesdon has more to share about the player experiences Assassin’s Creed Origins offers:
We want players to have their own personal experience, which means less scripting and less handholding. We create a world, we place some content in it – we have dozens of quests, and people that you will meet who will tell you stories. But in between, when you’re in the world, a lot of things can happen. And no two people will have the same experience – it’s just not possible.
We’ve reworked the AI so that all living beings in the world are real AI. The lions are hunting antelopes, the crocodiles are attacking hippos if there are any around, and the world is much more living than before.
Guesdon also mentioned how the longer development period for Origins helped to make this new entry to the series better:
When we started the game three-and-a-half years ago, we wanted it to be global, to be full, so this is why we aim for a fully seamless entire country now. We touched a bit on that with Assassin’s Creed IV: Black Flag, this sense of massive scale and total freedom, and we wanted to bring that on land, for the very first time, with an entire country. This extra year really allowed us to take the time to deliver on that high quality.
Assassin’s Creed Origins releases October 27 for the PlayStation 4.
(Source: PC Gamer via WCCFTech)