Final Fantasy VII Remake Development Shifts So Square Enix Can Control Everything

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When Square Enix revealed last week that they’re urgently recruiting as much staff as possible for Final Fantasy VII Remake, they also announced Naoki Hamaguchi (Mobius Final Fantasy project lead) as project lead.

Hamaguchi took part in a recent livestream (translated Gematsu) where he addressed the job openings, clarifying that Square Enix has decided to shift development of Final Fantasy VII Remake to an internal setup so they can control everything:

The information is already available online, but I’ve taken charge on the development side for Final Fantasy VII Remake. As for the whole story, (it’s a sensitive topic, but) until now, development was moving forward with external co-operation, but the company has decided to shift to an internal setup, including mass production and quality, because we want to control everything, including quality, on a stable schedule. (I won’t be leaving Mobius Final Fantasy.)

CyberConnect2 was one of Square Enix’s partners on Final Fantasy VII Remake. In 2015, Producer Yoshinori Kitase said it’s common in this day and age to collaborate with a number of companies.

Final Fantasy VII Remake is planned to launch in the next three years or so on PlayStation 4.

[Source: Square Enix, FF-Reunion via Gematsu (1), (2)]

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