Now available to download on PlayStation 4 and Xbox One, Destiny update 2.6.0 kicks off Age of Triumph, the final live event for the game. If you’re currently playing Destiny and don’t download the update by 2pm PT/5pm ET, you’ll be removed from activities and taken to the login screen.
Here’s a look at the changes to Raids and the Crucible with today’s update, which should show up as version 1.32 on your PS4:
Raids
A Raid playlist is now available featuring one Raid in the director each week:
- Recommended Light level: 390
- New Weapons, Armor, Armor Ornaments, Ghosts, Sparrows, Shaders and Emblems to discover
- Players will receive one Age of Triumph Armor Ornament token for successful completion of the featured Raid (once per week per account)
- All Challenge Modes are enabled on the weekly featured Raid: Players will receive one Age of Triumph Armor Ornament token for successful completion of Challenge Modes (once per character, per Challenge Mode, per week)
- Players will receive a “Knuckles of Eao” by completing a featured Raid’s opening encounter (once per week, per account): Use Knuckles of Eao then defeat a Raid boss in the weekly featured playlist to receive extra rewards; Knuckles of Eao consumables stack to a maximum of 5
General
- Three of Coins should now activate on the following bosses: Templar, Atheon, Ir-yut, and Crota
- Added Challenge Modes to the following Encounters: Atheon, Templar, Ir-yut, and Crota
- Fixed an issue where killing Ir-Yut would not always end the Deathsinger encounter and players would have to deal with infinitely respawning Knights
- Removed a condition that prevented Fireteams of less than three from progressing past the Gorgons in the Vault of Glass
- Fixed an issue where one of the door switches in the second Vosik encounter was partially obscured by the wall and difficult to hit with a SIVA Charge
Crucible
Crucible Director
Updated core nodes to cycle between available activities on a weekly cadence:
- Node 1 cycles between Control and Clash
- Node 2 cycles between Rift and Supremacy
- Node 3 cycles between Elimination and Trials of Osiris (on weekend only)
- Node 4 cycles between Skirmish and Salvage
- Node 5 cycles between Rumble and Rumble Supremacy
Weekly Featured Crucible activities consolidated into a single node
- Weekly Featured activities include Combined Arms, Zone Control, Mayhem Clash, Mayhem Rumble and Doubles
- Classic playlists have been removed, players who do not own Rise of Iron can now access the Weekly Featured Crucible activity
Crucible Bounties
- Updated Crucible Daily Bounties to be more inclusive, no longer requiring specific Subclasses or Fireteams
- Added new Weekly Crucible Weapon Bounties to the Crucible Quartermaster: Possible Weapon rewards include items from the Crucible Vendor, Crucible Playlists, Iron Banner and Trials of Osiris
- Lord Shaxx will now offer his Weekly Bounty for both available 6v6 modes each week
Trials of Osiris Bounties have been updated:
- Existing Bounties will remain in your inventory and can be completed to acquire their respective rewards
- New versions of the Bounties will now be offered by Brother Vance and can be completed daily when Trials of Osiris is active
- Armor and Weapon rewards from Bounties updated to include all non-adept Y3 items
Quests
- Crucible Quest chain from Lord Shaxx has been removed, you can complete the current quest you are on but will not acquire the next quest in the chain
Iron Banner
- Dusty Iron Engrams updated to decrypt immediately upon purchase
- Dusty Iron Engrams now have a chance to contain Year 2 Iron Companion Armor
- Iron Banner match rewards updated to include Year 2 Iron Companion Armor
- Slightly increased chance for Year 1 and Year 2 armor rewards from Iron Banner matches
- Support added for Iron Banner Mayhem Clash
- Some vendor items on Efrideet have had their rolls updated
Trials of Osiris/Elimination
- Fixed an issue where a player on the surviving team could use Fireborn to cause the round to continue even when all enemies were dead
General
- Made Special Ammo crates instantly refill your Special Weapon on pickup
- Disabled Join-in-Progress for Rumble playlists if any player has at least 100 points
Private Matches
Removed Power and Vehicle options, added Ammo and Respawn options that vary by mode:
- Ammunition – Default, No Special, No Heavy, No Ammo Crates
- Respawns – Teammate Revives, Instant, After 3 Seconds, After 5 Seconds, After 10 Seconds
- Vehicles are now enabled on maps that support them, except in Inferno modes
- Round Time options adjusted for Elimination to default to 90 seconds to match the playlist setting
Maps
- Fixed an issue where players were able to leave the intended playable area on Icarus and Skyline
The full list of patch notes is available over here. You can see a preview of some of the other changes below:
Sandbox
Health Regen Changes
Changes reverted:
- Suros Legacy perk
- No Backup Plans
- Ward of Dawn cast
- Apotheosis Veil
- Embrace the Void
Kept the recent changes, but increased the amount of Health/Shield given per kill from 36 to 57:
- Hungering Blade
- Transfusion: Cooldown was also removed
- Cauterize: Cooldown was also removed
- Red Death perk
- Lifesteal: Also applies to The Ram
General
- Memory of Skorri will now require a kill to start working and will charge Supers for 1 minute, or until the round ends or the player dies
- Sidearms will no longer allow ammo to stack through death and instead will reset to a single magazine every respawn
- Added 1 round to Truth’s maximum inventory and increased its reload speed to max
- Added more flinch to No Land Beyond and widened its potential recoil space — it will recoil the same amount, but not necessarily in the same direction
- Recovery reduction was removed from the Blink Talent Grid Nodes and the time the player was left HUDless has been lowered
- Hand Cannon range falloff now starts ~3m earlier
- Auto Rifles’ minimum damage (damage done at maximum range falloff) increased by 7%
- Kills with Necrochasm no longer require headshots to explode enemies (flying enemies such as Shanks and Wizards do not explode)
- Increased Recovery given by Astrocyte Verse’s Move to Survive perk from +3 to +7
- Fixed an issue where the Rescue Mag perk would replenish ammunition when taking self-damage
- Fixed an issue where changes to the Shotgun perk Rangefinder intended with Hotfix 2.5.0.2 did not go into effect
- Fixed an issue that where changes to Shotgun in-air accuracy did not go into effect
Strikes
- New Nightfall modifier: Daybreak combines the Epic and Mayhem modifiers every fourth week
- Nightfall blue flames and Radiant Light Reputation bonus on completion have returned
- More aggressive idle player detection; now in line with Crucible Activity
- Fixed an issue in The Nexus where the Aegis would be continuously deleted and respawned
- Fixed an issue in The Shadow Thief where players would get the “Joining Allies” message while in the playable space during the fight with Taniks
Yesterday, Bungie officially confirmed that the sequel to Destiny is called Destiny 2.
Will you be playing Destiny today?
[Source: Bungie (1), (2)]
9 Things You May Have Overlooked in Destiny The Taken KIng
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9 Things You May Have Overlooked in Destiny: The Taken King
You may not play Destiny a lot. You also may not follow everything online about the game. Fortunately, we're showing you some fundamental things about the game's latest expansion that you may have overlooked to help you get the most out of it.
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1) Court of Oryx
In the middle of the Dreadnaught there's a massive platform with a portal on it which can be accessed through patrols. This is the Court of Oryx. Spending time here will drop a ton of engrams and allow you to level up quite rapidly.
Players will use runes to spawn enemies and gain rewards for killing them. Even if you don't have runes of your own, you'll get periodic rewards as others use theirs. A couple of hours here can easily upgrade your light significantly, and it's a lot of fun to grab some friends run the Court.
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2) Motes of Light
If you played a lot of Year One Destiny, and had a ton of old materials sitting around (yup, those ascendant and radiant materials), you'll have access to a ton of Motes of Light.
The materials can be turned in to The Speaker in exchange for Motes of Light, and leveling up beyond 40 will get you Motes as well.
What are they good for? Hold square in your menu while over them and you will gain experience for any weapons and armor that need experience. Got a sweet new sniper that you want to max out quickly before you run the raid? Use Motes. It's a little trick that can really save time. You can also use Motes of Light to quickly level up your chosen faction reputation.
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3) Three of Coins
When Xur makes his appearance for the weekend, you can check here at PlayStation LifeStyle for his location and inventory. Even if there's nothing for you, it's worth it to pick up a few Three of Coins. He sells five for seven Strange Coins.
Using the Three of Coins increases the drop rate of exotics from Ultras (boss enemies). The buff goes away after each boss, whether an exotic drops or not, but there's good news! It stacks if you don't get an exotic, so chances are increased each time.
If you make sure that you use a Three of Coins anytime you don't have the buff active, regular play will see a number of exotics dropping for you.
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4) Class Specific Strike Armor
The Taken King has some unique new strike bosses, and your Guardians can wear armor modeled after each of them. By playing the heroic strike playlist, there's a higher chance that you can get legendary armor pieces for each class that match some of the bosses.
These armor pieces will drop according to your light level though, so if you want them in the endgame, you'll want to run this with a high light level.
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5) Regular Bounties
Bounties have gotten much easier to accomplish, both in requirements and with being able to turn them in directly from your menu. Turning in bounties will often get you Motes of Light, Strange Coins, and engrams, so it's well worth picking up each days bounties before you head out to fight the darkness for the day. It's a simple one, but something many Guardians overlook.
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6a) Crucible Questline/Weekly Shaxx Bounties
There's a very long and arduous questline that requires a lot of playing in the Crucible. If you're up for it, completing the full line of quests once (which again, can be frustrating and time consuming) will unlock Shaxx's weekly Crucible bounties. These bounties are far easier to complete than some of the requirements for the questline to unlock these. Go through each of these five bounties...
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6b) Weekly Shaxx Bounties
...to complete the final Shaxx bounty for the week. Turning this in from your menu will reward you with endgame gear, such as...
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6c) Endgame Gear
...this exotic sniper rifle that dropped for me on my first completion of Shaxx's weekly bounties. While this one gun wasn't worth the pain of the entire questline, having these bounties unlocked for endgame rewards each week going forward will definitely be worth the controller crushing madness I endured.
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7a) Gunsmith Rank/Test Weapons
If you head over to Banshee-44, the gunsmith, you can pick up some test weapons every week. These weapons will have specific requirements like using it to kill Hive, or getting kills in the Crucible with it. Once you complete the "research," you can dismantle the weapon as the reputation has already been sent to your gunsmith rank. There's a very good reason for ranking him up...
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7b) Gunsmith Rank/Class Specific Weapons
As you level up the gunsmith rank, you will unlock small questlines to get class specific legendary and exotic weapons.
You read me right. An auto rifle and shotgun specifically for a Titan. A sniper rifle just for Hunters. These are great weapons with some special perks that make them work great with each class, so they are well worth getting your rank up for.
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8) Exotic Gear Questlines
If you see a questline with a yellow background and a sword in the middle, these are the quests you'll need to complete for specific exotics. Rather than having exotics be random drops, Bungie has created an environment where we can work specifically towards certain exotic items.
Keep in mind that these quests aren't the easiest to do (they are exotics after all), and you may want to have some friends willing to help with some of the missions.
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9) Infusion
Want to increase your light level, but your highest level weapon is the hand cannon with a massive reload time? Are your exotic items lower than some of your other unused gear? Infusion is the answer!
Any piece of gear with an attack/defense value can be infused. Hit triangle on any item you want to level up and go to where my cursor is in the image. You can then use any higher level gear from that same slot to infuse into the lower level gear, which will raise it's attack/defense value. You no longer need to leave your favorite legendaries and exotics behind when new, more powerful gear comes up. Now you can specifically increase the level of the gear you want to use.