Rolling out on PlayStation 4 and Xbox One as of 12pm PT/3pm ET, 7 Days to Die update 1.11 (aka Patch 8) includes further bug fixes, adds minibike icons to the map and compass, and changes the way minibike data is saved to help prevent minibikes from disappearing after a crash.
Here’s the full list of patch notes for today’s 7 Days to Die update:
Bug Fixes and Improvements
Minibike Map Icons
In this patch we tracked down the cause of minibikes disappearing after a crash and changed the way minibike data is saved in order to remove the chances of this happening again in the future. In addition to this, we are adding minibike icons to the map and compass. This should help you locate where the minibike is during gameplay as well as after a crash:
- Minibikes that have been claimed by a player (by that player adding a padlock to that minibike’s parts menu) will appear on the minimap and compass to that player only
- Minibikes that are unclaimed will appear to all players
- This can be toggled on or off in the game settings for local and private games
- When “On”, Minibikes that have not been claimed by a player through use of a Padlock will be visible to all players on the Map.
- Note: The minibike Icon will work for bikes already in the world. If the bike is stuck below ground it will get an icon and you can dig it out. However if the bike was lost entirely from a crash, this fix will not make it reappear. It will only help losses in future crashes.
Gameplay
- Fixed an issue that was causing some POIs to change into other POIs after reentering a game session
- Fixed an issue that was occasionally causing Minibikes to vanish after a crash
- Fixed an issue that was causing a small group of zombies to spawn suddenly at a POI the first time a player would approach it
- Fixed an issue that would cause the number of items to craft input box to be rest when crafting multiple stacks of quickly created items
- Fixed an issue that was preventing signs from being picked up once they had been dropped
- Fixed an issue that was causing food to not increase fullness
- Fixed an issue that was allowing Pipe Bombs and Dynamite Sticks to be able to be used infinitely if exploded while in the player’s hand
- Fixed an issue that was causing all words on signs to be censored upon disconnection of an Ethernet cable
- Fixed an issue that was preventing players from interacting with signs when they were placed above doors
Art/Audio
- Fixed an issue that was preventing the Animal Hide Leg armor from being displayed on the character model
- Fixed an issue that was causing the SFX of automatic tools to loop when they were switched out mid-use
- Fixed an issue that was causing the AK47 SFX to loop upon its first time being fired
System/Stability
- Fixed a crash that would occur upon the host restarting a game session when too many client signs had been placed
- Fixed an issue that was allowing gas cans to be smelted and (in the case of a large stack being added to the smelter) causing long hitches
- Fixed a crash that would sometimes occur when a user would mash B/Circle and A/Cross in split screen multiplayer
- Fixed an issue that was causing an unresponsive state when rapidly dismissing connection error messages in the Continue Game menu
- Fixed an issue that was causing the game to enter an unresponsive state if a client’s joining process was interrupted
If you live in Europe, 7 Days to Die is on sale through the PlayStation Store until March 22. The discounted price varies by region, but those in the UK will find it for £19.49 (35% off), with PlayStation Plus members saving an additional 35%.
[Source: 7 Days to Die]
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