[Dumbsclaimer: These are pretty obviously not real Sony PlayStation slogans. Humor. Happy New Year, guys. -The Management]
Hoo boy! We’re at the end of a year, the perfect time to look back. But let’s look way, way back! I’ve compiled a list of all PlayStation slogans over these years. Is it “Greatness Awaits?” The mid-90s classic “You Are Not Ready?” Which of these PlayStation slogans was your favorite?
Isn’t it Time to Play some Station?
Prepare for Life-Altering Addiction
Who Loves the Color Gray?
Explain to Me a CD-ROM
Those Plays Are Coming From Inside the Station
I Defy You to Play the Station!
What About Sony?
Play Some Games, Ass
Not Since Father Left Us
Plug in the Cable if You’re Able!
You’ve Got Some Gaming to Do
We All Owe Someone Something
Who’s Going to Pick All This Shit Up?
Rub Your Greasy Hands on These Xs and Os
You’re Going to Need a Second Job
That Son of a Bitch Hasn’t Paid His Child Support
It Infiltrates Your Skin
Game Disc to the Fun Hole!
This Is a Video Game System
I Can’t Join the Party Due to Ugly Body
We Don’t Call it “Ex” We Call it “Cross,” Like Jesus
Under the Bed is Where the Secrets Lie
Triangle, Circle, Square, ~Lust~
Someone Has to Talk to Susan About Her Problems, And It’s Not Going to be Me
Wrap it in CDs
Disc Cutter
We’re Coming for You
Hold it All in, if You Can
Data Romance
I Admire Your Choices
Make Them Want to Be You
Love Between the Data Masses
Another Game Machine
Not Your Grandpa’s Game Machine Unless Your Grandpa Works for Sony in Which Case We Apologize and Also Hello Davey How Are You Today
The Dress She Wore That Night
We’re Taking This Fucker Into Dark Water
Maybe Rub a Video Game on That?
Lower Your Voice, Jeffery, It’s Going to be Alright
That’s What the Ocean Will Do to You
Nintendo
Wowzers! That was one heck of a trip down memory lane! How many of these PlayStation slogans do you remember? What was your favorite?
Happy New Year everybody!
Underrated PS2 Gems You Probably Didn't Play
Underrated PS2 Games You May Have Missed
Did you play them all?
Ico
Action-adventure classic Ico was a huge hit among critics in 2001 but it didn't exactly fly off the shelves. The game puts you in control of a horned boy named Ico, who was locked up in an abandoned castle for his deformity and now needs to escape.
Here's how it works: you're supposed to escape with Yorda, a comely lass who's also imprisoned in the castle. To do this, you'll need to hold her hand as you pull her along with you. You'll solve puzzles along the way, get Yorda past obstacles, and protect her from shadow creatures.
The puzzles in Ico are pretty good, but they're not what make the game outstanding. Its genius is in the hand-holding mechanic, which gradually forges an emotional bond between you and Yorda.
If you haven't played Ico yet, make sure that you do. It has no explosions or gore, but it's one of the best experiences that the PS2 has to offer.
Shin Megami Tensei: Nocturne
When speaking of Shin Megami Tensei , the first thing that usually comes to mind is the superb Persona JRPG series, which recently expanded into 2D fighting and rhythm . However, many seem to have forgotten or completely missed out on the equally brilliant Shin Megami Tensei: Nocturne , a moody, post-apocalyptic JRPG that uses notable concepts like:
The Press Turn system, where attacking enemies using their weakness grants an extra move.
Demon recruitment through conversation. What makes Nocturne's system interesting is the option to fuse together hundreds of demons in your roster to create new and better ones.
What's refreshing about Nocturne is that it isn't like your typical JRPG. The tone is mature; the monster design is unusual since they're based on actual cultures and religions; and you're not out to save the world. Here, you shape how the next world would be like with your decisions.
Nocturne sold pretty well in Japan, but wasn't a big hit in the west, which is possibly why you haven't heard of it. Fortunately, it's available as a downloadable PS2 classic at the PlayStation Network.
Klonoa 2: Lunatea's Veil
Other than its PS1 predecessor, there was nothing quite like Klonoa 2: Lunatea's Veil when it was released for the PS2 in 2001. The Klonoa games are 2.5D platformers, meaning you control the titular Klonoa on a 2D plane, but the environments are rendered in 3D graphics.
While the gorgeous, cel-shaded visuals are unmistakably enthralling, it's Klonoa 2 's gameplay that propels it into the stratosphere. Klonoa 2 hones the platforming formula with smartly designed puzzles, imaginative levels, and clever mechanics such as:
The ability to double jump by grabbing enemies in midair and tossing them into the floor.
Interacting with the environment by hurling items/enemies into the background or foreground. Remember, Klonoa 2 is a platformer so this feature is uncommon in the genre.
Despite its critical acclaim, however, Klonoa 2: Lunatea's Veil didn't get the impressive sales numbers that other PS2 platformers like Ratchet & Clank or Jak and Daxter enjoyed, which is a shame.
Psi-Ops: The Mindgate Conspiracy
Forget The Force Unleashed . If you want a satisfying game that lets you move objects with your mind; produce flame with a wave of your arm; and hurl foes off cliffs or into exploding barrels, play Psi-Ops: The Mindgate Conspiracy , a third-person shooter made more exciting with psionic powers.
What sets Psi-Ops apart from other games that provide similar abilities is execution. In Psi-Ops , all powers remain useful throughout. Viewing adjacent rooms psychically, for instance, lets you plan your approach. Burning enemies to a crisp is a great alternative to shooting them so you conserve ammo.
More importantly, Psi-Ops is filled with inventive obstacles that make great use of those powers. As a result, the game never feels monotonous or easy; Psi-Ops is fun from start to finish .
Unlike The Force Unleashed , however, Psi-Ops had disappointing sales, so it's likely that fewer people were able to play it. Nevertheless, you shouldn't let this stop you; getting a copy of Psi-Ops is definitely worth the trouble.
Drakan: The Ancients' Gates
At first glance, Drakan: The Ancients' Gates may seem like a generic medieval-fantasy action RPG. It has dragons, sorcerers, dungeon crawling, and many other elements familiar to the genre. But if you can look past its conventional motif, you might be surprised with how the game actually plays.
The Drakan gameplay is divided into two parts: when you're on the ground, you control the warrior Rynn, who gets to combat nasties using a variety of melee weapons (e.g. swords, axes, maces), bows, and spells.
There are also times when you'll be riding Arokh, your dragon, who can soar through the air, traverse large distances with ease, and land anywhere, provided that there's enough space. Your reptilian companion is a joy to use: he breathes fire, casts spells, and is quick to maneuver.
The game's most enjoyable feature is its ability to switch between on-foot sections and dragon-back whenever and wherever you want, provided Arokh can fit in it. Sometimes it's hard to believe that Drakan: The Ancients' Gates is a PS2 game.
God Hand
Clover Studio's God Hand is an unusual brawler: its characters, plot, and dialogue are ridiculous; and the controls are unconventional (e.g. dodging is mapped to the right analog stick; there's no block). Odder still is the game's use of a behind-the-back camera, which can obstruct your view.
And yet, God Hand is clearly one of the best PS2 games, because of its marvelous, over-the-top combat. There's literally over a hundred moves in the game, which you can string together into a seemingly endless chain of attacks. You can also map any attack you want into the Square button to make your combos easier to execute.
The rest of the game isn't as easy though, which may be one of the reasons why it didn't sell well in 2006. But make no mistake; while God Hand is notorious for its toughness, it's still fair, because of its difficulty system, which automatically adjusts depending on how much damage you inflict or receive.
God Hand may be a couple of console generations behind, but if you enjoy challenging, sophisticated gameplay, it must not be missed.
Robot Alchemic Drive
Before Pacific Rim became a thing, the PS2 had Robot Alchemic Drive (or RAD ), a 2002 mech game that pays homage to robot anime shows of the 1970s and 80s.
RAD basically mixes giant robots, absurdly large monsters, hilariously bad dialogue, and destructible environments in one mind-blowing game.
RAD is in this list because it's one of the most entertaining mech games ever created. Unfortunately, there's a good chance you haven't heard of it due to lackluster sales.
Instead of thrusting you in a robot's cockpit, RAD lets you switch control between the pilot and robot. When you control one, the other is left vulnerable so you'll have to balance your attention between keeping the pilot safe, looking for a vantage point, and controlling the robot as it fights giant aliens. This mechanic makes RAD tense in many stretches, and rewarding when you survive them.
It gets even better: smashing the face of a 100-foot tall monster with an equally massive robot feels satisfying, thanks to the game's believable sense of weight. When either behemoth reels from an earth-shattering blow, any buildings in the way get utterly demolished .
Do yourself a favor and play RAD on the PS2. It has yet to arrive on the PSN, so look for a physical copy today .