Adding more games to the PlayStation VR launch lineup, Thumper from Drool and SuperHyperCube from Kokoromi and Polytron are both releasing on October 13 in North America and Europe for PlayStation 4.
Thumper, a rhythm violence game, was described by Drool:
Thumper contains nine epic levels playable in both ultra-glossy 2D and fully immersive VR. Over the past few months, we’ve made many enhancements to take full advantage of PS VR. We’ve fine-tuned movement speed, the scale of the game world, and our visual effects to create an overwhelming sense of speed and monumental dread. It’s hard to describe if you’ve never been a space beetle on a screaming hell ride before. But no matter which way you play, we think you’ll feel the violence!
A collector’s edition of Thumper featuring a PS4 or PC game code, picture disc, and cover artwork is available through iam8bit.
As for SuperHyperCube, Kokoromi has spent the past year “refining our mechanics, adding new elements and stripping away others to hone in on the right level of challenge and create a streamlined gameplay experience.”
Featuring leaderboards and 10 levels to master, each made up of 10 walls, here’s what to expect from SuperHyperCube:
SuperHyperCube is very simple: you start off with a single cube, a cube that matches a hole in an ominously approaching wall. The object of the game is to fit your cube through the wall. Easy, right? Fitting cubes through holes is the heart of the game, and we were determined not to stray too far from it.
Of course, we’ve brought in a few additional challenges. Once you pass through the wall, additional cubes will snap on to your original cube, creating a random cluster of cubes. As you progress through the game, your cluster continues to grow to hundreds of cubes, and it is your job to rotate it so that it fits through the hole in the oncoming wall. The trouble is, the cluster obscures the shape of the hole in the wall, so you have to look around it in order to properly see the hole, and get a better sense of the shape of your cluster. This is where headtracking comes in, and why you can’t play the game without it.
Once you’ve aligned your cluster to the hole, you can either sit tight and naturally pass through the wall, or if you are confident in your success, you can Boost (a kind of quick-drop) to accelerate your cluster through the hole. As you Boost, you subsequently charge power-ups that can help you get out of tight situations in the game.
The first power-up is a Time Warp, a bullet-time effect which allows you to temporarily slow down time, giving you extra opportunity to align your cluster to the oncoming hole. The second is Smash, which gives you the power to blast through the oncoming wall, leaving it in shattered fragments. Nothing is more satisfying than turning the tables on those smug walls!
SuperHyperCube is one of the games playable at the PlayStation VR demo kiosks in the United States and Canada.
[Source: PS Blog (1), (2)]