Update 1.29 was released today, June 23, to fix issues with Battle Minigame public matches.
Original Story:
Adding the Battle Minigame and more, Minecraftupdate 1.28 is live in Europe and Japan for PlayStation 4, PlayStation 3, and PlayStation Vita. It will come to North America later today.
Here’s the full list of patch notes for today’s update on PlayStation:
Added the Battle Mini Game.
Updated the Skin Select menu.
Added an option for Safe Sprint in the Controls menu. Depending on the controls layout selected, this option moves either the Change Camera Mode or the Sneak/Dismount away from the stick button, since a lot of people are pressing the stick by accident when they start sprinting.
Enabled Battle Map Pack 1 and Battle Map Pack Season Pass DLC.
Added Caves and Ravines to Custom Superflat options.
Added Distribute Items functionality via toggle button (start and confirm distribution). This allows a stack of items to be distributed by dragging the stack across multiple slots in the Inventory.
Fixed a crash when a client player entered a game where the maximum number of Item Frames had opened Maps.
Fix for Slimes not spawning in Slime Chunks.
Fixed an issue allowing players to use the Armour Stand when the Trust Players option is disabled.
Fixed an issue where items could not be moved from the Furnace to the main Inventory using Quick Move.
Fixed an issue in the Superflat world generation menu with the stem Mushroom Block.
Minecraft was also updated on Xbox One, Xbox 360, and Wii U with the Battle Minigame.
A free-for-all deathmatch multiplayer mode that includes three maps, the Battle Minigame offers up additional map packs for $2.99 USD. As the European PlayStation Store reveals, Map Pack 1 includes Temple, Medusa, and Lair. The description says, “Take arms in Temple, Medusa and Lair and battle against up to 7 players in the Battle Mini Game. Learn the sneaky nooks and crannies! Rain down arrows from the high ground! Set up devastating ambushes! It’s all to play for!”
Mojang adds, “And watch out for more mini games in the future too – we’re hoping to really amp up the variety of Minecraft on consoles, helping players to set up bizarre and outlandish rulesets without the fuss of manual countdowns, refilling loot chests, or score-keeping.”
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