A PlayStation VR launch title, Battlezone from Rebellion will include a “sizeable” single-player campaign that mixes together procedural and randomized content:
Delivering a dynamic campaign that blends procedural and randomised content, no two players will experience the same playthrough – offering a substantial campaign experience with near unlimited replayability.
Whenever a player starts a new campaign, the game’s “Hex” campaign map is re-generated procedurally, and dozens of environments, levels and mission types are blended together in new combinations for a completely different experience each time. Then it’s up to the players to forge their own path to the game’s epic finale.
As you progress through the campaign you’ll unlock more weapons and special equipment.
In the new campaign trailer, you’ll get a look at the revamped VR cockpit, new enemies, a night-time arena, and an updated version of the neon level from the original teaser.
Creative Director Jason Kingsley talked about Battlezone and VR:
I think VR has an unfair reputation for just offering cool bitesize experiences, but we want to come out firing and deliver the kind of substantial content early adopters are crying out for.
Obviously we’re hoping that Battlezone will be one of the first PlayStation VR games players buy, but we’re also designing it to be the one they return to time and time again… once VR has taken over the world of course!
Kingsley also teased that more Battlezone news will come this week at GDC, potentially during the PlayStation VR press event tomorrow.
[Source: PS Blog]