In this edition of PlayStation VR Conversations, we talk to Flavio Parenti, CEO and Creative Director of Untold Games. The London based studio was founded in 2013 to create virtual reality games, and they are currently working on the Sci-Fi adventure game, Loading Human, for PlayStation VR.
Find out below why Flavio thinks virtual reality will be a “complete paradigm shift” in video games!
PlayStation LifeStyle: What are the additional challenges in developing a game that uses virtual reality?
Flavio Parenti: Games in VR need a complete different set of rules: In VR, the world is around you. And behind you. And on top of you. From the simplest sounds of smaller objects, environments, or characters. Everything has to be designed to make the most out of the sense of presence and [the use of] 360°. So this means: 3D positional attenuation, real-time reverbs, HRTF, immersive storytelling. So much!
PSLS: Is virtual reality the next step in evolving the medium of video games?
FP: Yes. I would say it is not even a “step”, but a complete paradigm shift. The game is not in front of you anymore, it is around you, and this changes everything. The gamers are naturally early adopters, this is why we are going to see the first effects of the virtual reality revolution in video games, but it will soon spread to many other medium such as VR movies, VR data managing, VR communication etc..
PSLS: Do you feel that to make the best possible VR experiences, a game has to be developed from the ground up for VR? Or do you believe that current games can be adapted?
FP: Ground up for sure. We are developing Loading Human only for VR, and there is a reason to it. Like I said earlier, VR is a paradigm shift, and like every new Language, it requires a new grammar, new ways of designing games, new perspectives. I mean, even the word “game” might be reductive in a VR environment. So yes, if you want to make good VR, you have to think for VR.
PSLS: How important is immersion to the experience, and making sure the game doesn’t break away from it?
FP: Immersion is the key. To be precise: “Sense of presence”. And if you break it, you lose it. You really don’t want the player to feel bad within a VR experience, because his first reaction would be to take away the headset. So consistency of the experience, stability of the hardware and software, good framerate, coherence of the VR world, all those things need to be well balanced and implemented in the game in order to create a flawless experience.
PSLS: How is Loading Human enhanced by Virtual Reality?
FP: Loading Human would not exist without VR. We are building a VR game/experience that is made ground up to take advantage of all the aspects of VR: sense of presence, emotional storytelling, motion controllers to simulate hands and body, interaction with VR characters. Many of those things would be impossible in a “normal” game, and all of them are enhanced by VR. In the end, I think that what will make the difference will be the storytelling. We are doing the best we can to put the player in the body of a character and throw him into an extraordinary journey. Like we say, we want the player to “play an extra life”.
A big thank you to both Flavio Parenti and the team at Untold Games for doing the interview. You can stay up to date on Loading Human, over on their website and Twitter.
PlayStation VR Conversations is a recurring interview feature where developers talk about the learning process of developing for virtual reality, and the future of video games.
Related Reading:
- PlayStation VR Conversations With Developers – Harmonix
- Shuhei: Sony Has “Many” Unannounced PlayStation VR Games, “Almost All” Japanese Publishers Working on VR
- PlayStation VR Conversations: Reload Studios
10 PS4 Games That Could Be Better With Project Morpheus
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10 PS4 Games That Could Be Better With Project Morpheus
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ABZÛ
Matt Nava's work at thatgamecompany was beyond impressive, but ABZÛ takes exploration to a new level. This beautiful game about sea exploration is possibly the best looking PS4 title, and we would love to experience it in virtual reality. Imagine wearing Project Morpheus while swimming with schools of fish and during close encounters with sharks!
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The Witness
Jonathan Blow has been working on The Witness for a long time now. The puzzle game, which sports over 670 puzzles, looks extremely promising. Hopefully the considerable development time will allow the game to support Project Morpheus, as we would love to explore the title's beautiful environment in virtual reality!
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Surgeon Simulator
Few games are as hilarious as Surgeon Simulator. Sure, you might end up botching a surgery, but that is most of the fun! Throw in the ability to go on a complete trip and Surgeon Simulator is a great candidate to be played in Project Morpheus. This is one experience that would only be made even wackier by virtual reality.
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DriveClub
DriveClub may have not been the hit that Sony and Evolution Studios were hoping for, but it is still a solid driving game. One way to reinvigorate interest in the title would be to patch in Project Morpheus support in the future. Driving through beautiful race tracks at high speed sounds like a lot of fun either in real life or virtual reality!
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Volume
Mike Bithell's Volume releases in August and the stealth game has plenty of gamers excited. With its unique aesthetic, Volume seems to be a great candidate to receive Project Morpheus support. Few genres seem like they could benefit more from virtual reality more than stealth. So hopefully we'll see what it can do for the genre soon!
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Mirror's Edge Catalyst
One of the first things that fans did once the Oculus Rift was available was to patch in VR support for Mirror's Edge on PC. Since the demand is already there, it would be a shame if Mirror's Edge Catalyst did not support Project Morpheus. Parkour in a virtual space has a ton of potential, and it would be awesome to see Faith's latest adventure in VR!
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Thumper
Developer Drool describes Thumper as "rhythm violence", and that description is spot-on. Few games offer up such an intense audio and visual experience as Thumper does, so we would love to see what the game could do if it supported Project Morpheus.
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Destiny
Few first-person shooters have proved to be as addicting as Destiny, so we can only imagine how engrossing Bungie's game would be in Virtual Reality. Who wouldn't want to strap on a headset, explore planets and participate in raids?
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Until Dawn
In its current state Until Dawn is one of the most intense and startling games ever to exist. This E3 2015 highlight could bring dramatic situations to life if it used Project Morpheus. We're not sure we would want to see the jump scares, though!
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Alien: Isolation
Few games are as frightening as 2014's Alien: Isolation. With a terrifying Alien stalking you throughout the space ship, there was never a dull moment. Isolation could be even scarier if it used Project Morpheus!