Turtle Rock’s multiplayer shooter Evolve has once again gotten a patch, and this one brings with it a host of new tweaks, and the chance for PlayStation 4 and PC players to play Parnell on the new, free maps after 8 p.m. PT today.
So, without further ado, here’s the complete list of changes for this Evolve update:
PC 2.1.6 / CONSOLE 2.0.6 MICRO PATCH
New Maps
· Broken Hill mine and Broken Hill Foundry are now available on PS4 and PC. (The micropatch unlocks them)
HUNTERS
Hyde
o Toxic Grenade
—Removed slow effect from Hunters (and the crowd goes wild!!!!!)
Parnell
o Multifire Rocket Launcher
—200% more accurate for long range destruction!
Torvald
o Shrapnel Grenades
—Increased proximity detonation radius to help vs airborne targets
Val
o Heal Burst
—Increased self heal by 50%
Slim
o Spore Cloud Launcher
—Radius decreased 20% (this does not change the visual effect however)
Sunny
o Mininuke
—Increased proximity detonation radius to help vs airborne targets
o Shield Drone
—Hit points of the drone decreased by 40% (easier to destroy)
o Jetpack Booster
—Provides 50% less thrust boost on jetpack dodges
MONSTERS
Melee Stamina
o Goliath, Kraken and Wraith melee stamina auto fill time now set to 3 seconds (was quicker before but varied per monster)
Armor Regeneration
o Starts six seconds after damage taken (was 10). This helps make the armor regeneration perk more responsive.
Kraken
o Lightning Strike
—Moves at a constant speed (used to move faster on the far plane initially, then slow down)
CHARACTER PERKS
Damage Bonus (M & H)
o Reduced to 5%, 7.5% and 10% (was 7.5, 10, 15)
Armor Regeneration (M)
o Increased to 50%, 75%, 100% (was 25, 38, 50)
Cooldown Reduction (M)
o Decreased to 10%, 15%, and 20% (was 15, 23,30)
Movement Speed (M & H)
o Increased to 15%, 20% and 25% (was 10, 15, 20)
Stamina Bonus (M)
o Reduced to 20%, 30%, 40% (was 25, 35, 50)
Climb Speed (M)
o Increased to 50% (was 30)
Reload Speed (H)
o Decreased to 15%, 20%, 25% (was 15, 2, 30)
Jump Height (H)
o Increased to 300% (was 200)
ELITE WILDLIFE BUFFS
Armadon Bull
o Hunter and Monster damage reduction now 25% (was 35%)
Crowbill Sloth
o Hunter and Monster damage bonus now 25% (was 35%)
Mammoth Bird
o Monster Ability cooldown now 35% (was 50%)
Megamouth
o Monster Pounce damage bonus now 50% (was 100%)
o Hunter class special cooldown reduction now 35% (was 50%)
Nomad
o Hunter jetpack recharge bonus now 150% (was 200%)
o Monster traversal stamina bonus now 50% (was 100%)
Tyrant
o Monster duration reduced to 2 minutes (was 5)
o Hunter duration reduced to 3 minutes (was 5)
o Hunter health regeneration rate reduced by 20%
ELITE WILDLIFE
Armadon Bull
o Health increased 33%
Blitzleopard
o Health increased 25%
o Speed increased 38%
Canyon Strider
o Speed increased 38%
Cephaladon
o Health increased 40%
Crowbill Sloth
o Health increased 34%
Mammoth Bird
o Health increased 70%
o Speed increased 30%
Marsh Strider
o Speed increased 38%
Megamouth
o Health increased 34%
Nomad
o Health increased 34%
Obsidian Grub
o Health increased by 100%
Reaver
o Health increased by 150%
o Speed increased by 23%
Steamadon
o Health increased by 150%
o Speed increased by 15%
Tyrant
o Health increased by 37%
Venomhound
o Health increased by 190%
o Speed increased by 15%
AWARD ADJUSTMENTS
Tuned requirements for more consistent XP awarded between characters
o Hyde increased requirements for RPS Beast
—420 to 520 damage
o Hyde increased requirements for Noxious
—425 to 525 damage
o Griffin decreased requirements for Close Quarters
—670 to 630 damage
o Val decreased requirements for Quick Fix
—2500 to 2000 health
o Torvald increased requirements for Obliterated
—1100 to 1800 damage
o Torvald increased requirements for A Thousand Cuts
—4 to 5 hits
o Crow increased requirements for Stop Motion
—from 10 seconds to slow for 12 seconds
o Sunny increased requirements for Power Aid
—from 6 seconds to boost for 24 seconds
MASTERY ADJUSTMENTS
Reduced the requirements for the following masteries
o Skilled Tongue Grab
—Grab 10 creatures with tongue grab
— Was 30 creatures
o Skilled Shrapnel Grenade
—Allow 160 Bonus Damage (from weak spots)
— Was Allow 1000 Bonus Damage
o Skilled Rock Wall
—Deal 5500 damage with the wall
— Was 8000 damage
o Skilled Fissure
—Deal 13000 damage
— Was 22000
o Skilled Jetpack Boost
o Boost Jetpacks for 60 second
Was 120 seconds
o Skilled Leech Gun
—Do 20000 Damage
— Was 30000 Damage
o Expert Spore Cloud Launcher
—Keep the Monster in smoke for 5 seconds (20 times)
— Was 20 seconds
o Expert Shield Drone
—Shield 19000 total damage
— Was 35000 damage
o Expert Jetpack Boost
o Boost Jetpacks in combat for 50 seconds
—Was 120 seconds
o Expert Tongue Grab
—Grab Hunters 25 times
— Was 50 times
o Expert Lava Bomb
—Hit multiple creatures 20 times
— Was 50 times
o Expert Healing Drone
—Revive 10 teammates with a Healing Drone
— Was 50 teammates
o Elite Shield Drone
—Shield 2000 damage in a single round 20 times
— Was 3000 damage
o Elite Healing Drone
—Heal 20 teammates from 80 meters away
— Was from 100 meters
o Elite Tongue Grab
—Grab Hunters in mid-air 30 times
— Was 175 times
o Elite Fissure
—Deal damage to multiple Hunters 30 times
— Was 100 times
o Elite Spore Cloud Launcher
—Smoke Revive 10 teammates
— Was 50 teammates
Increased the requirements for the following masteries
o Expert Rock Wall
—Trap a creature between the wall and you 60 times
— Was 30 times
o Expert Leech Gun
o Generate 100 heal bursts (when 50% or more of the heal burst cooldown charge was generated with the leeching gun
—Was 50 bursts
o Elite Stasis Gun
—Enable the team to do 110000 damage while the monster is slowed
— Was 15000 damage
o Elite Lava Bomb
—HIt multiple Hunters 100 times
— Was 50 times
Whew! That’s a lot of changes, no? Have you checked out Evolve yet and is the community still thriving?
[Source: Evolve]