Likely arriving around the same time as the new DLC Hunters and Monster, Turtle Rock Studios has announced a new balance update (patch 1.3) coming to Evolve next week on PlayStation 4 and Xbox One, following its release on PC today.
Potentially the focus of some controversy, here’s the key balance update changes:
All Monsters
- Minor maintenance and improvements
- All monsters can see recent damage on their health bar to help make burst damage visible
Kraken
- Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.
Vortex
- Cooldown increased by one second.
- Reduced knockback magnitude.
Tranq Darts, Stasis Grenades, Harpoons
- Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
- Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.
Aftershock
- Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.
Wraith
- Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.
Warp
- Speed reduced 25%
Supernova
- Duration decreased by 50%
Decoy
- Wraith becomes visible for half a second when shot while cloaked.
- Increased cooldown time by 2 seconds.
Warp Blast
- Speed reduced by 40%
- Range no longer levels up.
- Radius levels up now.
- Max travel distance set to 30 meters for all levels.
- Damage increased by 10%
Markov
Arc Mine
- Damage reduced by 20%
- Fixed a bug where damage extended past the trigger radius.
- Health reduced by 75%
- Arm time increased by one second.
Hyde
- Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.
Toxic Grenade
- DPS increased by 50%
- Added proximity detonation (works vs airborne Kraken now)
- Reduced fire rate
- Reduced lifetime by 15%
Minigun
- Accuracy increased by 25%
- Damage increased by 20%
Parnell
Multifire Rocket Launcher
- Has better accuracy while jumping and jetpacking
Maggie
Harpoon Traps
- Arm time increased by one second.
Griffin
Sound Spike
- Now detects stealthing monsters within a 15 meter radius.
- Radius increased from 50 to 60 meters.
Bucket
Guided Missile Launcher
- Damage increased 11%
Cabot
Rail Cannon
- Damage reduced by 30%
- Reload time increased by 25%
Val
- Increasing her overall effectiveness.
Medgun
- Heals 20% faster
- Consumes ammo 2.5x faster.
Tranq
- Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)
Caira
Acceleration Field
- Cooldown increased by 15 seconds.
What do you think of all these upcoming changes to Evolve?
[Source: Evolve Game]