On April 30 for PlayStation 4 and PC owners, and March 31 for Xbox One owners, Turtle Rock Studios will be releasing two new maps to Evolve for free: Broken Hill Mine and Broken Hill Foundry.
Introducing two unique environments – mining caves below the planet’s surface and a fully industrial setting that has you sprinting down factory corridors – you can play these maps in Hunt, Nest, Rescue, Skirmish, a Custom match, or an Evacuation campaign. They also add some new Evacuation campaign effects.
Here’s the details on each map:
Broken Hill Mine
The first and largest bohrium mine on Shear, Broken Hill Mine produced the billions of tons of raw materials necessary to build the rest of the colony. Until the Monsters showed up.
Broken Hill Mine is a deep labyrinth of caves running below the surface of Shear. The cave system divides into three visually distinct areas: One area is a rock quarry, a venom hound nest is set in another, and the last zone has a massive conveyor belt running through it. These surround a central drill chamber. Hidden, destructible entryways allow the Monster to shortcut through the map – or to fake out the Hunters and lead them down the wrong path. The mine’s tight confines reduce running and encourages a lot of stealth and close-quarters firefights. One cool thing to look for: Look up and you’ll see the crane for the Broken Hill Foundry (the second new map) above.
Campaign Effects:
- Hunter Win – Mining Drones get repurposed as Shield Drones for the Hunter team in the next match.
- Monster Win – Destroying the mining drill makes the environment tectonically unstable. The resulting earthquakes will flush out birds from the surrounding areas, deceiving the Hunters as to where the Monster is really located.
Broken Hill Foundry
Along with iron, nickel, copper, and aluminum, the Foundry smelts the tons of ultrastable bohrium produced by the mine. There are several foundries dotted across the colony, and Broken Hill’s is the largest.
Broken Hill Foundry gets you out of the wilds of Shear and into an industrial complex. It’s an overlapping mix of open areas, corridors and low ceilings create new tactical options for both Monster and Hunter players. In the warehouse alone, there are three levels to stalk prey. Another area takes you through the streets – and to the rooftops – of Slagtown where a Monster can be lurking around every corner. Crates of bohrium, found throughout the facility, can be eaten as food for the Monster. Though the crates are easy meals, they don’t have a pop top. Breaking them open makes considerable noise and give away the Monster’s location.
Campaign Effects:
- Hunter Win – Energy-dense bohrium is used to supercharge the Hunter’s jetpacks.
- Monster Win – Destroying the foundry engulfs the Monster in bohrium gas, making its melee attacks even more powerful.
Turtle Rock will stream the maps through Twitch today at 4pm PT/7pm ET.
As for Evolve’s paid DLC, Take-Two revealed yesterday they are are very pleased with sales so far.
Will you check out the free maps when they launch on PS4 at the end of next month?
[Source: Evolve]