Remember when just a few weeks before release, word got out that Call of Duty: Advanced Warfare will support dedicated servers for multiplayer? While that might have made some people jump with joy, it hasn’t exactly panned out as planned — at least not yet.
Over on its official forums, Sledgehammer Games has issued a statement on the whole dedicated servers question and it’s unfortunately as clear as mud.
Also, we’ve been asked several times about the status of dedicated server support. Activision shared this statement earlier this week:
Advanced Warfare employs game servers hosted at data centers globally on all platforms and listen servers as part of our proprietary matchmaking system. Our goal is to ensure the best possible connection and greatest gameplay experience regardless of location and time of day.
In addition to that, Sledgehammer has also revealed that an update to Advanced Warfare’s multiplayer is set to roll out soon as well, with some of the fixes outlined below.
- Prestige reset issues, including emblems and challenges.
- Adjustment to the in-game chat names notifications placement.
- Fix for weapon reloads counting as speed reloads in certain circumstances.
- Connectivity optimizations.
- Fix for stats accumulating towards leaderboards after prestiging.
- Adjustment to challenges to unlock Camos for weapons.
- Fix for round-based game modes, affecting Win/Loss ratios.
- Implemented ability to unlock eSports Rule options in Private Match.
Finally, the official Call of Duty Twitter revealed that a Double XP weekend will be rolling out today and will last until Monday 10 a.m. PST.
Friday to-do list: ☑ Go home ☑ Play #AdvancedWarfare ☑ Get that Double XP [live til Mon 10a PST] RT if you’re on it. pic.twitter.com/jVZffRSZ67
— Call of Duty (@CallofDuty) November 7, 2014
What do you make of Sledgehammer’s statement? And more importantly, how is Advanced Warfare’s multiplayer holding up for you?
[Source: Sledgehammer Games, Call of Duty (Twitter)