Game Informer revealed another video today about the inFamous franchise, this time interviewing Nate Fox, Game Director on inFamous, and Brian Fleming, Co-Founder of Sucker Punch, about the origins of inFamous.
After finishing up the PS2 Sly games, Nate talked about how the pitch process to Sony involves creating a “pitch book” with pictures and words describing how great your game is, then the executives would give the green light based on a “gut emotional reaction.”
While we all know that Sucker Punch went on to do inFamous and inFamous 2 on the PlayStation 3, they pitched four different games to Sony, with one of them called Nasty Little Things. Brian Fleming described it as something where you “collected little creatures and went on adventures with them” and were summoned through the main character’s tattoos.
Another one was called Uncharted, something they call a “coincidence” when talking about the other one. The history behind Uncharted was that they were watching Lost on TV at the time and they “always wanted to make a dinosaurs game,” so Uncharted was set on an uncharted island where a man wakes up and there’s monsters on this island. As Nate said, “They didn’t take it,” with Brian adding that the “Naughty Dog game was already in development” at the time Sucker Punch pitched Uncharted.
As for the early days of inFamous, it was originally called True Hero, with the basis of that being that you had to make decisions, something that eventually made its way into inFamous.
Do you think it’s funny that Sucker Punch and Naughty Dog both had the idea for an Uncharted video game at around the same time? Let us know in the comments below.
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