Heavy Rain creator David Cage has stressed that Quantic Dream’s Beyond: Two Souls is predominately based towards making choices, with multiple playthroughs defeating the meaning of their consequences.
Speaking with VideoGamer, Cage explained his forthcoming PlayStation 3 exclusive will use the same approach seen in Heavy Rain:
It’s the same approach as for Heavy Rain: Play it once and then don’t replay it. You can if you want, but I think the best way to experience the game is really to make choices and then never know what would have happened if you’d made a different choice. Because life is like this, and Beyond is the life of Jodie Holmes.
Cage then touched on Beyond: Two Souls‘ plot:
Death is something really strange. I mean, you have the concept of death when no-one around you has died, and you understand that it’s very sad. But when you lose someone close, you have a totally different approach to it. Suddenly it takes on a whole different light.
I have never been very interested in religions, I just say that they are nice theories. And one day I was thinking about what death could be, without religions, without God sitting on a cloud, or whatever. Can we have another explanation for that? This is what drove me to write Beyond.
Beyond: Two Souls is due for a release sometime during 2013.