God of War: Chains of Olympus Came Close To Being A Side-Scroller

Developers of God Of War: Chains Of Olympus, Ready at Dawn has revealed thier plan, which was obviously later scrapped, to bring the hit franchise God of War into the two-dimensional world.

Lead level designer Dana Jan has revealed to IndustryGamers the developers briefly considered God of War: Chains of Olympus in a side-scroller rather than three dimensional title.

There were early discussions of making Chains of Olympus a side-scroller rather than 3D in case the experience couldn’t be fully realized on a handheld,” said lead level designer Dana Jan.

This really fueled us to prove that [3D PSP GOW] could be done.

Games like God of War don’t usually translate well when they are brought to handhelds. The gameplay, graphics, animation, sound, etc. have a tendency to ‘differ’ from their console counterparts.

Luckily for PlayStation Portable gamers, Krato’s mission on the PSP took the sought after 3D route, and ended up being a spectacularly constructed title.

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